mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
233 lines
9.9 KiB
Plaintext
233 lines
9.9 KiB
Plaintext
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[gd_resource type="ProceduralAnimation" load_steps=2 format=2]
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[ext_resource path="res://modules/species/Human/models/animations.tres" type="Animation" id=1]
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[resource]
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loop = true
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tracks/0/type = "transform"
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tracks/0/path = NodePath("Armature/Skeleton:spine_control_highnoexp")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = PoolRealArray( 0, 1, 0.00141682, -0.54559, -1.23402, 0.714067, -0.00731885, -0.00717469, 0.700002, 1, 1, 1 )
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tracks/1/type = "transform"
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tracks/1/path = NodePath("Armature/Skeleton:left_thumb_end")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = PoolRealArray( 0, 1, 0, 5.58794e-09, -3.63798e-12, -1.16415e-10, -3.49246e-10, -1.4893e-08, 1, 1, 1, 1 )
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tracks/2/type = "transform"
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tracks/2/path = NodePath("Armature/Skeleton:left_thunb_base")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = PoolRealArray( 0, 1, -5.7742e-08, -3.72529e-08, -2.09548e-09, 7.26432e-08, 4.02331e-07, 2.14204e-08, 1, 1, 1, 1 )
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tracks/3/type = "transform"
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tracks/3/path = NodePath("Armature/Skeleton:left_fingers_end")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = PoolRealArray( 0, 1, 2.98023e-08, 0, 4.65661e-10, -2.46218e-08, 2.91039e-11, -4.27517e-09, 1, 1, 1, 1 )
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tracks/4/type = "transform"
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tracks/4/path = NodePath("Armature/Skeleton:left_fingers_base")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = PoolRealArray( 0, 1, 2.98023e-08, 7.45058e-09, 0, -4.47035e-08, 4.69386e-07, -2.51457e-08, 1, 1, 1, 1 )
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tracks/5/type = "transform"
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tracks/5/path = NodePath("Armature/Skeleton:left_hand")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = PoolRealArray( 0, 1, 0, -1.49012e-08, -7.45058e-09, 0.0315971, 0.0308734, -0.241815, 0.969316, 1, 1, 1 )
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tracks/6/type = "transform"
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tracks/6/path = NodePath("Armature/Skeleton:left_forearm")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = PoolRealArray( 0, 1, -2.98023e-08, 5.96046e-08, 4.65661e-10, -0.102769, -0.343194, 0.222479, 0.90673, 0.997777, 0.999143, 1.00287 )
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tracks/7/type = "transform"
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tracks/7/path = NodePath("Armature/Skeleton:left_upper_arm")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = PoolRealArray( 0, 1, -7.45058e-09, 0, 0, -0.211144, -0.49746, 0.33656, 0.771155, 0.99766, 0.997235, 1.00556 )
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tracks/8/type = "transform"
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tracks/8/path = NodePath("Armature/Skeleton:left_clavicle")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = PoolRealArray( 0, 1, 6.98492e-09, -7.45058e-09, -5.96046e-08, -2.96131e-09, 2.6077e-08, 6.17001e-08, 1, 1, 1, 1 )
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tracks/9/type = "transform"
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tracks/9/path = NodePath("Armature/Skeleton:head")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/keys = PoolRealArray( 0, 1, -3.72347e-09, 5.96046e-08, 0, 0.0187419, -0.0929371, -0.013453, 0.995405, 1, 1, 1 )
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tracks/10/type = "transform"
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tracks/10/path = NodePath("Armature/Skeleton:neck")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/keys = PoolRealArray( 0, 1, 0, 0, -3.72529e-09, -3.72529e-09, 7.45422e-09, 1.13687e-11, 1, 1, 1, 1 )
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tracks/11/type = "transform"
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tracks/11/path = NodePath("Armature/Skeleton:right_thumb_head")
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/keys = PoolRealArray( 0, 1, 0, -3.72529e-09, -7.44694e-09, 2.32831e-10, 1.49012e-08, 9.24774e-09, 1, 1, 1, 1 )
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tracks/12/type = "transform"
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tracks/12/path = NodePath("Armature/Skeleton:right_thumb_base")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/12/imported = false
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tracks/12/enabled = true
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tracks/12/keys = PoolRealArray( 0, 1, 6.0536e-08, -1.49012e-08, -6.28643e-09, -1.6357e-06, -0.0871558, 1.26576e-06, 0.996195, 1, 1, 1 )
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tracks/13/type = "transform"
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tracks/13/path = NodePath("Armature/Skeleton:right_fingers_head")
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tracks/13/interp = 1
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tracks/13/loop_wrap = true
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tracks/13/imported = false
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tracks/13/enabled = true
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tracks/13/keys = PoolRealArray( 0, 1, 5.96046e-08, 0, -1.4843e-08, -3.44589e-08, 1.58325e-08, -1.36788e-09, 1, 1, 1, 1 )
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tracks/14/type = "transform"
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tracks/14/path = NodePath("Armature/Skeleton:right_fingers_base")
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tracks/14/interp = 1
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tracks/14/loop_wrap = true
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tracks/14/imported = false
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tracks/14/enabled = true
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tracks/14/keys = PoolRealArray( 0, 1, 2.32831e-10, 0, -1.49012e-08, -1.11759e-08, -7.45058e-09, -4.65661e-10, 1, 1, 1, 1 )
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tracks/15/type = "transform"
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tracks/15/path = NodePath("Armature/Skeleton:right_hand")
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tracks/15/interp = 1
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tracks/15/loop_wrap = true
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tracks/15/imported = false
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tracks/15/enabled = true
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tracks/15/keys = PoolRealArray( 0, 1, -3.00352e-08, 1.49012e-08, -1.11759e-08, -0.0559861, -0.164802, -0.072432, 0.982069, 1, 1, 1 )
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tracks/16/type = "transform"
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tracks/16/path = NodePath("Armature/Skeleton:right_forearm")
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tracks/16/interp = 1
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tracks/16/loop_wrap = true
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tracks/16/imported = false
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tracks/16/enabled = true
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tracks/16/keys = PoolRealArray( 0, 1, -5.96046e-08, 5.96046e-08, 0, 0.137111, 0.250259, -0.375387, 0.881848, 0.99792, 0.99988, 1.00197 )
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tracks/17/type = "transform"
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tracks/17/path = NodePath("Armature/Skeleton:right_upper_arm")
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tracks/17/interp = 1
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tracks/17/loop_wrap = true
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tracks/17/imported = false
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tracks/17/enabled = true
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tracks/17/keys = PoolRealArray( 0, 1, -1.53668e-08, -1.49012e-08, -3.0268e-08, -0.454035, 0.540955, 0.172224, 0.686701, 0.994937, 0.998847, 1.0061 )
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tracks/18/type = "transform"
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tracks/18/path = NodePath("Armature/Skeleton:right_clavicle")
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tracks/18/interp = 1
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tracks/18/loop_wrap = true
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tracks/18/imported = false
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tracks/18/enabled = true
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tracks/18/keys = PoolRealArray( 0, 1, -7.45058e-09, -7.45058e-09, 0, -9.45875e-10, 1.86264e-08, -5.78875e-08, 1, 1, 1, 1 )
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tracks/19/type = "transform"
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tracks/19/path = NodePath("Armature/Skeleton:spine_2")
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tracks/19/interp = 1
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tracks/19/loop_wrap = true
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tracks/19/imported = false
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tracks/19/enabled = true
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tracks/19/keys = PoolRealArray( 0, 1, 9.68571e-08, 2.98023e-08, -2.98023e-08, -0.000490151, -0.0179887, 0.0165063, 0.999702, 1.00002, 1.0225, 1 )
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tracks/20/type = "transform"
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tracks/20/path = NodePath("Armature/Skeleton:spine_1")
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tracks/20/interp = 1
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tracks/20/loop_wrap = true
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tracks/20/imported = false
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tracks/20/enabled = true
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tracks/20/keys = PoolRealArray( 0, 1, 2.53203e-07, 0, 5.59026e-07, 0.00639044, 0.000907153, -0.0116466, 0.999911, 0.999998, 0.975308, 0.99999 )
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tracks/21/type = "transform"
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tracks/21/path = NodePath("Armature/Skeleton:spine")
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tracks/21/interp = 1
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tracks/21/loop_wrap = true
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tracks/21/imported = false
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tracks/21/enabled = true
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tracks/21/keys = PoolRealArray( 0, 1, 2.6077e-08, 1.86265e-08, 7.45058e-08, 0.0204793, -8.02019e-09, -0.00995409, 0.999741, 1, 1.00888, 1 )
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tracks/22/type = "transform"
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tracks/22/path = NodePath("Armature/Skeleton:right_foot")
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tracks/22/interp = 1
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tracks/22/loop_wrap = true
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tracks/22/imported = false
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tracks/22/enabled = true
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tracks/22/keys = PoolRealArray( 0, 1, 0, 0, 0, 0.296488, -0.0804118, 0.156365, 0.938711, 1, 1, 1 )
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tracks/23/type = "transform"
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tracks/23/path = NodePath("Armature/Skeleton:right_calf")
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tracks/23/interp = 1
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tracks/23/loop_wrap = true
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tracks/23/imported = false
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tracks/23/enabled = true
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tracks/23/keys = PoolRealArray( 0, 1, -4.65661e-10, -5.96046e-08, -2.04891e-08, 0.434587, -5.11537e-06, -0.171755, 0.884101, 0.999993, 1.00001, 0.999994 )
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tracks/24/type = "transform"
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tracks/24/path = NodePath("Armature/Skeleton:right_thigh")
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tracks/24/interp = 1
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tracks/24/loop_wrap = true
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tracks/24/imported = false
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tracks/24/enabled = true
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tracks/24/keys = PoolRealArray( 0, 1, 7.45058e-09, 1.86265e-09, 0, -0.304631, 0.187158, 0.110779, 0.927308, 0.999958, 1, 1 )
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tracks/25/type = "transform"
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tracks/25/path = NodePath("Armature/Skeleton:spine_control_lownoexp")
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tracks/25/interp = 1
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tracks/25/loop_wrap = true
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tracks/25/imported = false
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tracks/25/enabled = true
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tracks/25/keys = PoolRealArray( 0, 1, 7.4505e-09, -7.4505e-09, 0, 2.70678e-28, -3.38617e-15, 7.99361e-14, 1, 1, 1, 1 )
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tracks/26/type = "transform"
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tracks/26/path = NodePath("Armature/Skeleton:left_foot")
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tracks/26/interp = 1
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tracks/26/loop_wrap = true
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tracks/26/imported = false
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tracks/26/enabled = true
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tracks/26/keys = PoolRealArray( 0, 1, 7.45058e-09, 0, -5.96046e-08, 0.224406, 0.231571, 0.123262, 0.938522, 1, 1, 1 )
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tracks/27/type = "transform"
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tracks/27/path = NodePath("Armature/Skeleton:left_calf")
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tracks/27/interp = 1
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tracks/27/loop_wrap = true
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tracks/27/imported = false
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tracks/27/enabled = true
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tracks/27/keys = PoolRealArray( 0, 1, 3.72529e-09, 2.98023e-08, -7.45058e-09, 0.179353, 1.27116e-06, 0.0736735, 0.981022, 0.999997, 1, 0.999999 )
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tracks/28/type = "transform"
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tracks/28/path = NodePath("Armature/Skeleton:left_thigh")
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tracks/28/interp = 1
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tracks/28/loop_wrap = true
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tracks/28/imported = false
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tracks/28/enabled = true
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tracks/28/keys = PoolRealArray( 0, 1, -7.45058e-09, 1.86265e-09, 0, -0.107659, 0.108156, -0.0338087, 0.987709, 0.999958, 1, 1 )
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tracks/29/type = "transform"
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tracks/29/path = NodePath("Armature/Skeleton:pelvis")
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tracks/29/interp = 1
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tracks/29/loop_wrap = true
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tracks/29/imported = false
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tracks/29/enabled = true
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tracks/29/keys = PoolRealArray( 0, 1, 0, -0.673836, -3.17945e-07, 0.690454, -0.152554, -0.152554, 0.690454, 1, 1, 1 )
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tracks/30/type = "transform"
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tracks/30/path = NodePath("Armature/Skeleton:root")
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tracks/30/interp = 1
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tracks/30/loop_wrap = true
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tracks/30/imported = false
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tracks/30/enabled = true
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tracks/30/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
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animation = ExtResource( 1 )
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animation_fps = 30
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start_frame_index = 0
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keyframe/0/name = ""
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keyframe/0/animation_keyframe_index = 30
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keyframe/0/next_keyframe = -1
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keyframe/0/transition = 1.0
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keyframe/0/time = 1.0
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keyframe/0/position = Vector2( 220, 0 )
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