2023-10-08 19:42:28 +02:00
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extends "res://player/PlayerGDBase.gd"
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2019-11-20 14:05:35 +01:00
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class_name PlayerGD
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2019-11-21 13:10:00 +01:00
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# Copyright Péter Magyar relintai@gmail.com
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# MIT License, functionality from this class needs to be protable to the entity spell system
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2019-11-20 14:05:35 +01:00
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2021-04-15 11:52:32 +02:00
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# Copyright (c) 2019-2021 Péter Magyar
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2019-12-01 23:21:48 +01:00
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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2020-08-12 15:54:40 +02:00
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signal player_moved()
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func _moved():
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._moved()
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emit_signal("player_moved")
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2020-06-16 19:10:52 +02:00
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func _process(delta):
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if Input.is_action_just_pressed("sheath"):
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2023-10-08 20:26:27 +02:00
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character_skeleton_get().toggle_sheath()
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2020-06-16 19:10:52 +02:00
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2020-08-03 21:51:09 +02:00
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func _notification_slevel_up(value):
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._notification_slevel_up(value)
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var world : Node = get_node_or_null("..")
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if world:
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if world.has_method("set_mob_level"):
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world.set_mob_level(gets_level())
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2020-06-16 19:10:52 +02:00
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2019-11-20 14:05:35 +01:00
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func _from_dict(dict):
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._from_dict(dict)
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randomize()
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sseed = randi()
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