broken_seals/game/test_rooms/Room5.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://modules/planets/test_planet/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=4]
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[ext_resource path="res://models/core_models/wall_zn.tres" type="MeshDataResource" id=5]
[ext_resource path="res://test_rooms/test2_tiledwalldata.tres" type="TiledWallData" id=10]
[sub_resource type="SpatialMaterial" id=3]
albedo_texture = ExtResource( 4 )
[node name="Room" type="Room"]
points = PoolVector3Array( -0.01, 3.01, -4.29, -0.01, 2.255, -4.29, 1.66333, 0.745, -6.01, 1.66333, 3.01, -6.01, -0.01, 3.01, -3.43, -0.01, -0.01, -4.29, 1.66333, -0.01, -6.01, 3.33667, 0.745, -6.01, 3.33667, 3.01, -6.01, 2.5, 0.745, -6.01, 3.33667, -0.01, -6.01, 5.01, -0.01, -3.43, 5.01, 3.01, -3.43, -0.01, -0.01, -2.57, -0.01, 3.01, -2.57, 1.66333, 1.5, 0.00999975, 1.66333, -0.01, 0.00999975, 1.66333, 3.01, 0.00999975, 1.66333, 2.255, 0.00999975, 3.33667, 0.745, 0.00999975, 3.33667, 1.5, 0.00999975, 3.33667, 3.01, 0.00999975, 5.01, 0.745, -1.71, 5.01, -0.01, -1.71, 3.33667, -0.01, 0.00999975, 5.01, -0.01, -2.57, 2.5, -0.01, 0.00999975, 5.01, 2.255, -1.71, 5.01, 3.01, -1.71, 5.01, 3.01, -2.57, 2.5, 0.745, 0.00999975 )
[node name="Floor" type="TiledWall" parent="."]
transform = Transform( -1, 0, 3.17865e-08, -3.17865e-08, -5.96046e-08, -1, 2.66454e-15, -1, 5.96046e-08, 5, 0, 0 )
width = 5
heigth = 6
data = ExtResource( 10 )
[node name="Ceiling" type="TiledWall" parent="."]
transform = Transform( -1, 0, 3.17865e-08, 3.17865e-08, 5.96046e-08, 1, -1.77636e-15, 1, -5.96046e-08, 5, 3, -6 )
width = 5
heigth = 6
data = ExtResource( 10 )
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collision = false
[node name="wallzp" type="Spatial" parent="."]
[node name="WallZN2" type="TiledWall" parent="wallzp"]
transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 0, 0, 0 )
width = 2
heigth = 3
data = ExtResource( 10 )
[node name="WallZN3" type="TiledWall" parent="wallzp"]
transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 3, 0, 0 )
width = 2
heigth = 3
data = ExtResource( 10 )
[node name="Portal" type="Portal" parent="wallzp"]
transform = Transform( -1, 0, -9.61651e-07, 0, 1, 0, 9.61651e-07, 0, -1, 2, 1, 0 )
points = PoolVector2Array( -1, 1, -1, -1, 0, -1, 0, 1 )
[node name="wallsegment3" type="Spatial" parent="wallzp"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, 0 )
[node name="MeshDataInstance3" type="MeshDataInstance" parent="wallzp/wallsegment3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
mesh_data = ExtResource( 5 )
texture = ExtResource( 4 )
material = SubResource( 3 )
[node name="wallzp2" type="Spatial" parent="."]
transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 5, 0, -6 )
[node name="WallZN2" type="TiledWall" parent="wallzp2"]
transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 0, 0, 0 )
width = 2
heigth = 3
data = ExtResource( 10 )
[node name="WallZN3" type="TiledWall" parent="wallzp2"]
transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 3, 0, 0 )
width = 2
heigth = 3
data = ExtResource( 10 )
[node name="Portal" type="Portal" parent="wallzp2"]
transform = Transform( -1, 0, -9.61651e-07, 0, 1, 0, 9.61651e-07, 0, -1, 2, 1, 0 )
points = PoolVector2Array( -1, 1, -1, -1, 0, -1, 0, 1 )
[node name="wallsegment3" type="Spatial" parent="wallzp2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, 0 )
[node name="MeshDataInstance3" type="MeshDataInstance" parent="wallzp2/wallsegment3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
mesh_data = ExtResource( 5 )
texture = ExtResource( 4 )
material = SubResource( 3 )
[node name="wallzp3" type="Spatial" parent="."]
transform = Transform( 1.19249e-08, 0, -1, 0, 1, 0, 1, 0, 1.19249e-08, 0, 0, -6 )
[node name="WallZN2" type="TiledWall" parent="wallzp3"]
transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 0, 0, 0 )
width = 2
heigth = 3
data = ExtResource( 10 )
[node name="WallZN3" type="TiledWall" parent="wallzp3"]
transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 3, 0, 0 )
width = 3
heigth = 3
data = ExtResource( 10 )
[node name="Portal" type="Portal" parent="wallzp3"]
transform = Transform( -1, 0, -9.61651e-07, 0, 1, 0, 9.61651e-07, 0, -1, 2, 1, 0 )
points = PoolVector2Array( -1, 1, -1, -1, 0, -1, 0, 1 )
[node name="wallsegment3" type="Spatial" parent="wallzp3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, 0 )
[node name="MeshDataInstance3" type="MeshDataInstance" parent="wallzp3/wallsegment3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
mesh_data = ExtResource( 5 )
texture = ExtResource( 4 )
material = SubResource( 3 )
[node name="wallzp4" type="Spatial" parent="."]
transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5, 0, 0 )
[node name="WallZN2" type="TiledWall" parent="wallzp4"]
transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 0, 0, 0 )
width = 2
heigth = 3
data = ExtResource( 10 )
[node name="WallZN3" type="TiledWall" parent="wallzp4"]
transform = Transform( 1, 0, 5.56363e-08, 0, 1, 0, -5.56363e-08, 0, 1, 3, 0, 0 )
width = 3
heigth = 3
data = ExtResource( 10 )
[node name="Portal" type="Portal" parent="wallzp4"]
transform = Transform( -1, 0, -9.61651e-07, 0, 1, 0, 9.61651e-07, 0, -1, 2, 1, 0 )
points = PoolVector2Array( -1, 1, -1, -1, 0, -1, 0, 1 )
[node name="wallsegment3" type="Spatial" parent="wallzp4"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, 0 )
[node name="MeshDataInstance3" type="MeshDataInstance" parent="wallzp4/wallsegment3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
mesh_data = ExtResource( 5 )
texture = ExtResource( 4 )
material = SubResource( 3 )