broken_seals/game/test_weapons/shield_d_new_material.tres

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[gd_resource type="ShaderMaterial" load_steps=3 format=2]
[ext_resource path="res://modules/core/shaders/4_standard_character_shader.tres" type="Shader" id=1]
[ext_resource path="res://test_weapons/textures/shield_d.png" type="Texture" id=2]
[resource]
shader = ExtResource( 1 )
shader_param/albedo = Color( 0.764706, 0.764706, 0.764706, 1 )
shader_param/texture_albedo = ExtResource( 2 )