[gd_resource type="ShaderMaterial" load_steps=3 format=2] [ext_resource path="res://modules/core/shaders/4_standard_character_shader.tres" type="Shader" id=1] [ext_resource path="res://test_weapons/textures/shield_d.png" type="Texture" id=2] [resource] shader = ExtResource( 1 ) shader_param/albedo = Color( 0.764706, 0.764706, 0.764706, 1 ) shader_param/texture_albedo = ExtResource( 2 )