broken_seals/game/addons/gdc_converter/plugin.gd

90 lines
2.3 KiB
GDScript3
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tool
extends EditorPlugin
func _enter_tree():
add_tool_menu_item("Convert Scripts to Cpp", self, "on_convert_script_menu_clicked")
add_tool_menu_item("Convert Scenes to Cpp", self, "on_convert_scene_menu_clicked")
func _exit_tree():
remove_tool_menu_item("Convert Scripts to Cpp")
remove_tool_menu_item("Convert Scenes to Cpp")
func on_convert_script_menu_clicked(val) -> void:
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var GDSParser = load("res://addons/gdc_converter/gdsparser.gd")
var parser = GDSParser.new()
var dir = Directory.new()
var dir_name = get_editor_interface().get_selected_path()
if dir.open(dir_name) == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if !dir.current_is_dir():
if file_name.get_extension() == "gd":
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parser.process_file(dir_name + file_name)
file_name = dir.get_next()
func on_convert_scene_menu_clicked(val) -> void:
#var GDSParser = load("res://addons/gdc_converter/gdsparser.gd")
#var parser = GDSParser.new()
var dir = Directory.new()
var dir_name = get_editor_interface().get_selected_path()
if dir.open(dir_name) == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if !dir.current_is_dir():
if file_name.get_extension() == "tscn":
process_file(dir_name + file_name)
file_name = dir.get_next()
class GDSSceneParser:
var result : String
func parse(file_name : String) -> void:
var ps : PackedScene = ResourceLoader.load(file_name, "PackedScene")
if !ps:
print("ERROR! !ps :" + file_name)
return
# var c : PoolStringArray = split_preprocess_content(contents)
# root.parse(c)
pass
func _to_string():
return result
func get_cpp_impl_string() -> String:
var s : String = "\n"
s += "void construct() {\n"
s += "\n"
s += result
s += "\n}\n"
return s
func process_file(file_name : String) -> void:
var parser : GDSSceneParser = GDSSceneParser.new()
parser.parse(file_name)
var save_base_file_path : String = file_name.get_base_dir()
var save_base_file_name : String = file_name.get_file().to_lower().trim_suffix(".tscn")
var impl_file : String = save_base_file_path + "/" + save_base_file_name + ".ctscn"
var impl_data : String = parser.get_cpp_impl_string()
print(impl_data)
#file.open(impl_file, File.WRITE)
#file.store_string(impl_data)
#file.close()