Relintais-Enemy-Kooldown-Tr.../data/options.lua

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local aceDBOptions = LibStub("AceDBOptions-3.0")
function Vect:GetVectOptions()
local db = self.db.profile;
local options = {
type = "group", name = "Vect", childGroups = "tab",
args = {
enabled = {
type = "toggle", name = "Enabled", desc = "Enable/Disable the addon", order = 0,
get = function() return Vect:IsEnabled() end,
set = function(_, v)
Vect:setEnabledOrDisabled(v);
end
},
lock = {
type = "toggle", name = "Lock", desc = "Uncheck to move the frames", order = 1,
get = function() return Vect:isLocked() end,
set = function(_, v)
db.locked = v;
if v then Vect:LockFrames() else Vect:UnlockFrames() end;
end
},
targetandfocus = {
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type = "group", name = "CDs", desc = "Cooldown frame's settings.", childGroups = "tab", order = 2,
args = Vect:getTargetandFocusOptions();
},
droptions = {
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type = "group", name = "DRs", desc = "DR frame's settings.", childGroups = "tab",order = 3,
args = Vect:getDROptions();
},
selfdr = {
type = "group", name = "Self DRs", desc = "Self DR frame's settings.", childGroups = "tab",order = 4,
args = Vect:getSelfDROptions()
},
debugoptions = {
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type = "group", name = "Debug", desc = "Debug settings.", childGroups = "tab", order = 5,
args = Vect:getDebugOptions();
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},
profileoptions = aceDBOptions:GetOptionsTable(self.db)
}
}
return options;
end
--order 10-20
function Vect:getTargetandFocusOptions()
local args = {
targetHeader = {
type = "header", name = "Target's settings", order = 10
},
targettoggle = {
type = "toggle", name = "Target", desc = "Enable/Disable showing the target's cooldowns", order = 11,
get = function() return Vect:isPartEnabled("target") end,
set = function(_, v)
Vect:SetPartEnabledOrDisabled("target", v);
end
},
targetrange = {
type = "range", name = "Target's size", order = 12, min = 10, max = 150, step = 1,
get = function() return Vect:getFrameSize("target") end,
set = function(_, v)
Vect:setFrameSize("target", v);
end
},
targetGrowSelect = {
type = "select", style = "dropdown", name = "targetGrow",
desc = "Change which way the target's cooldowns will grow", order = 13,
values = {
["1"] = "Up",
["2"] = "Right",
["3"] = "Down",
["4"] = "Left"
},
get = function() return Vect:getGrowOrder("target") end,
set = function(_, v)
Vect:setGrowOrder("target", v);
end
},
targetSortSelect = {
type = "select", style = "dropdown", name = "targetSortOrder",
desc = "Change the target's cooldowns's sort order", order = 14,
values = {
["1"] = "Ascending",
["2"] = "Descending",
["3"] = "Recent first",
["4"] = "Recent Last",
["5"] = "Random"
},
get = function() return Vect:getSortOrder("target") end,
set = function(_, v)
Vect:setSortOrder("target", v);
end
},
focusHeader = {
type = "header", name = "Focus's settings", order = 15
},
focustoggle = {
type = "toggle", name = "Focus", desc = "Enable/Disable showing the focus's cooldowns", order = 16,
get = function() return Vect:isPartEnabled("focus") end,
set = function(_, v)
Vect:SetPartEnabledOrDisabled("focus", v);
end
},
focusRange = {
type = "range", name = "Focus's size", order = 17, min = 10, max = 150, step = 1,
get = function() return Vect:getFrameSize("focus") end,
set = function(_, v)
Vect:setFrameSize("focus", v);
end
},
focusGrowSelect = {
type = "select", style = "dropdown", name = "focusGrow",
desc = "Change which way the focus's cooldowns will grow", order = 18,
values = {
["1"] = "Up",
["2"] = "Right",
["3"] = "Down",
["4"] = "Left"
},
get = function() return Vect:getGrowOrder("focus") end,
set = function(_, v)
Vect:setGrowOrder("focus", v);
end
},
focusSortSelect = {
type = "select", style = "dropdown", name = "focusSortOrder",
desc = "Change the focus's cooldowns's sort order", order = 19,
values = {
["1"] = "Ascending",
["2"] = "Descending",
["3"] = "Recent first",
["4"] = "Recent Last",
["5"] = "Random"
},
get = function() return Vect:getSortOrder("focus") end,
set = function(_, v)
Vect:setSortOrder("focus", v);
end
}
}
return args;
end
--order 20-40
function Vect:getDROptions()
local args = {
}
return args;
end
--order 40-50
function Vect:getSelfDROptions()
local args = {
}
return args;
end
--order 50+
function Vect:getDebugOptions()
local args = {
spellcast = {
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type = "toggle", name = "SpellCast", desc = "Enable/Disable writing out SPELL_CAST_SUCCESS events.", order = 50,
get = function() return Vect:getSpellCastDebug() end,
set = function(_, v)
Vect:setSpellCastDebug(v);
end
},
spellAura = {
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type = "toggle", name = "SpellAura", desc = "Enable/Disablewriting out SPLL_AURA_* events", order = 51,
get = function() return Vect:getSpellAuraDebug() end,
set = function(_, v)
Vect:setSpellAuraDebug(v);
end
},
allLog = {
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type = "toggle", name = "Uber debug", desc = "Enable/Disable writing out all combatlog events", order = 52,
get = function() return Vect:getAllCDebug() end,
set = function(_, v)
Vect:setAllCDebug(v);
end
},
selfcd = {
type = "toggle", name = "Self CDs", desc = "Enable/Disable registering self CDs", order = 53,
get = function() return Vect:getSelfCDRegister() end,
set = function(_, v)
Vect:setSelfCDRegister(v);
end
},
debugselect = {
type = "select", style = "dropdown", name = "debuglevel",
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desc = "Change the debuglevel", order = 54,
values = {
["0"] = "No Messages",
},
get = function() return Vect:getDebugLevel() end,
set = function(_, v)
Vect:setDebugLevel(v);
end
},
}
return args;
end