mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-08 10:12:11 +01:00
Implemented the gui settings for target and focus, implemented growOrder, added in skeleton for sorting,
added debug options.
This commit is contained in:
parent
742b5fbdb7
commit
6f70741c40
310
Vect.lua
310
Vect.lua
@ -1,4 +1,9 @@
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--TODOS:
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--Enable/disable on frames
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--Player Entering World -> cleanup the db
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--CD Sort Order
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--"Globals"
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local ALLOCATE_FRAME_NUM = 5;
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@ -7,6 +12,8 @@ local aceCDialog = LibStub("AceConfigDialog-3.0")
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local aceConfig = LibStub("AceConfig-3.0")
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local libSharedMedia = LibStub("LibSharedMedia-3.0")
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Vect.MovableFrames = nil
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Vect.targets = {
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["target"] = nil,
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["focus"] = nil
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@ -23,41 +30,51 @@ Vect.defaults = {
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profile = {
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enabled = true,
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locked = true,
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spellDebug = false;
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debugLevel = 0,
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spellCastDebug = false,
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spellAuraDebug = false,
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allCDebug = false,
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target = {
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enabled = true,
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size = 23,
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xPos = -150,
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yPos = -125
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size = 27,
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xPos = 350,
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yPos = 350,
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growOrder = 2,
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sortOrder = 5
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},
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focus = {
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enabled = true,
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size = 23,
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xPos = 200,
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yPos = -28
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size = 27,
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xPos = 380,
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yPos = 380,
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growOrder = 2,
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sortOrder = 5
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}
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}
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}
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function Vect:Reset()
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self.cds = {}
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self.target = {unitGUID = -1, timers = {}}
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self.focus = {unitGUID = -1, timers = {}}
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Vect.cds = {}
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Vect.target = {unitGUID = -1, timers = {}}
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Vect.focus = {unitGUID = -1, timers = {}}
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end
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function Vect:OnInitialize()
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self.db = aceDB:New("VectDB", self.defaults);
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self.db.RegisterCallback(self, "OnProfileChanged", function() self:ApplySettings() end)
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self.db.RegisterCallback(self, "OnProfileCopied", function() self:ApplySettings() end)
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self.db.RegisterCallback(self, "OnProfileReset", function() self:ApplySettings() end)
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self.db.RegisterCallback(self, "OnProfileChanged", function() self:ApplySettings() end);
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self.db.RegisterCallback(self, "OnProfileCopied", function() self:ApplySettings() end);
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self.db.RegisterCallback(self, "OnProfileReset", function() self:ApplySettings() end);
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self:Print(self.appName .. " v. " .. Vect.version .. ". Chat command is /vect");
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--AceConfig:RegisterOptionsTable(self.appName, self:getOptions())
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self:RegisterChatCommand("vect", "ChatCommand")
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aceConfig:RegisterOptionsTable("Vect", self:GetVectOptions());
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aceCDialog:AddToBlizOptions("Vect");
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self:RegisterChatCommand("vect", "ChatCommand");
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end
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function Vect:OnEnable()
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--local db = self.db.profile
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self:Reset()
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self:RegisterEvent("PLAYER_ENTERING_WORLD")
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self:RegisterEvent("ZONE_CHANGED_NEW_AREA")
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self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
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self:RegisterEvent("PLAYER_TARGET_CHANGED")
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self:RegisterEvent("PLAYER_FOCUS_CHANGED")
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@ -68,7 +85,7 @@ end
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function Vect:OnDisable()
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--TODO: cleanup
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self.Reset();
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end
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@ -80,12 +97,26 @@ function Vect:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, eventType, srcGUID, srcN
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dstGUID, dstName, dstFlags, spellID, spellName, spellSchool,
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detail1, detail2, detail3)
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local db = Vect.db.profile;
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if db["spellDebug"] then
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--debugAll
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if db["allCDebug"] then
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self:Print("eventType: " .. eventType .. " id: " .. spellID .. " spellName: " .. spellName);
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end
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--debugAura
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if db["spellAuraDebug"] then
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if eventType == "SPELL_AURA_APPLIED" or eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_APPLIED_DOSE" or
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eventType == "SPELL_AURA_REMOVED_DOSE" or eventType == "SPELL_AURA_REFRESH" or eventType == "SPELL_AURA_BROKEN" or
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eventType == "SPELL_AURA_BROKEN_SPELL" then
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self:Print("eventType: " .. eventType .. " id: " .. spellID .. " spellName: " .. spellName);
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end
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end
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if eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED" then
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--self:Print("id: " .. spellID .. " spellName: " .. spellName);
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--debug spell
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if db["spellCastDebug"] and eventType == "SPELL_CAST_SUCCESS" then
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self:Print("id: " .. spellID .. " spellName: " .. spellName);
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end
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if Vect.spells[spellID] then
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Vect:AddCd(srcGUID, spellID);
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@ -106,7 +137,15 @@ function Vect:PLAYER_FOCUS_CHANGED()
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end
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function Vect:PLAYER_ENTERING_WORLD()
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--TODO clean up the db
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end
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function Vect:ZONE_CHANGED_NEW_AREA()
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local type = select(2, IsInInstance())
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-- If we are entering an arena
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if (type == "arena") then
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self:Reset();
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end
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end
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--gets called when a cd is finished, reassigns the cds to frames.
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@ -116,8 +155,12 @@ function Vect:ReassignCds(which)
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local frame = Vect.frames[which][i]["frame"];
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frame:Hide();
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end
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--check if frames are unlocked
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if not Vect.db.profile["locked"] then return end;
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--check if we have cooldown for that unit
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if not self.cds[self.targets[which]] then return end
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if not self.cds[self.targets[which]] then return end;
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--sort them
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Vect:SortCDs(which);
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--let's fill them up
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local i = 1;
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for k, v in pairs(self.cds[self.targets[which]]) do
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@ -178,10 +221,14 @@ function Vect:CdRemoval(srcGUID, resetArray)
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end
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end
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function Vect:SortCDs(which)
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--TODO
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end
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function Vect:CreateFrames(which)
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for i = 1, 23 do
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local frame = CreateFrame("Frame", nil, UIParent, nil);
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frame:SetFrameStrata("BACKGROUND");
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frame:SetFrameStrata("MEDIUM");
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frame:SetWidth(150);
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frame:SetHeight(150);
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if i == 1 then
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@ -202,17 +249,32 @@ function Vect:CreateFrames(which)
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end
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end
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function Vect:MoveTimersStop(which, x, y, size)
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function Vect:MoveTimersStop(which)
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local db = Vect.db.profile;
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local x = db[which]["xPos"];
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local y = db[which]["yPos"];
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local size = db[which]["size"];
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local growOrder = db[which]["growOrder"];
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for i = 1, 23 do
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local frame = Vect.frames[which][i]["frame"];
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frame:ClearAllPoints();
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frame:SetFrameStrata("BACKGROUND");
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frame:SetFrameStrata("MEDIUM");
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frame:SetWidth(size);
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frame:SetHeight(size);
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local text = Vect.frames[which][i]["texture"];
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text:SetAllPoints(frame);
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frame.texture = text;
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frame:SetPoint("CENTER", x + ((i - 1) * size), y);
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--set them based on the grow type
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if growOrder == "1" then --Up
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frame:SetPoint("BOTTOMLEFT", x, y + ((i - 1) * size));
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elseif growOrder == "2" then --Right
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frame:SetPoint("BOTTOMLEFT", x + ((i - 1) * size), y);
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elseif growOrder == "3" then --Down
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frame:SetPoint("BOTTOMLEFT", x, y - ((i - 1) * size));
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else --Left
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frame:SetPoint("BOTTOMLEFT", x - ((i - 1) * size), y);
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end
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local CoolDown = Vect.frames[which][i]["cooldown"];
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CoolDown:SetAllPoints();
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--frame:Show();
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@ -221,11 +283,11 @@ end
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function Vect:ApplySettings()
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local db = Vect.db.profile;
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--self:Print(db["target"]["yPos"]);
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Vect:MoveTimersStop("target", db["target"]["xPos"], db["target"]["yPos"], db["target"]["size"]);
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Vect:MoveTimersStop("focus", db["focus"]["xPos"], db["focus"]["yPos"], db["focus"]["size"]);
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Vect:MoveTimersStop("target");
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Vect:MoveTimersStop("focus");
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Vect:ReassignCds("target");
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Vect:ReassignCds("focus");
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if not db["locked"] then self:ShowMovableFrames() end;
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end
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function Vect:VOnTimerUpdate(which)
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@ -238,4 +300,198 @@ function Vect:VOnTimerUpdate(which)
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self:ReassignCds(which);
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end
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end
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end
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--Utility Functions for the options
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--enable
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function Vect:isEnabled()
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local db = Vect.db.profile;
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return db["enabled"];
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end
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function Vect:setEnabledOrDisabled(enable)
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if enable then
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Vect:Enable()
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else
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Vect:Disable()
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end
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end
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function Vect:isPartEnabled(which)
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local db = Vect.db.profile;
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return db[which]["enabled"];
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end
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function Vect:SetPartEnabledOrDisabled(which, enable)
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local db = Vect.db.profile;
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db[which]["enabled"] = enable;
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end
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--lock
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function Vect:isLocked()
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return Vect.db.profile["locked"];
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end
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function Vect:LockFrames()
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self:MoveTimersStop("target");
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self:MoveTimersStop("focus");
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self:HideMovableFrames()
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self:ReassignCds("target");
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self:ReassignCds("focus");
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end
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function Vect:UnlockFrames()
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--this will hide the frames
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self:ReassignCds("target");
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self:ReassignCds("focus");
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Vect:ShowMovableFrames();
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end
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function Vect:HideMovableFrames()
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if not Vect.MovableFrames then return end;
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--Hide them
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for k, v in pairs(Vect.MovableFrames) do
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v["frame"]:EnableMouse(false);
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v["frame"]:SetMovable(false);
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v["frame"]:Hide();
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end
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end
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function Vect:ShowMovableFrames()
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local db = Vect.db.profile;
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--Create them if they doesn't exists
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if not Vect.MovableFrames then
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Vect.MovableFrames = {}
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for i = 1, 2 do
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local frame = CreateFrame("Frame", nil, UIParent, nil);
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frame:SetFrameStrata("BACKGROUND");
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frame:SetScript("OnDragStart", function() self:MovableFrameDragStart() end)
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frame:SetScript("OnDragStop", function() self:MovableFrameDragStop() end)
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local text = frame:CreateTexture();
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text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
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text:SetAllPoints(frame);
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frame.texture = text;
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local which = "";
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if i == 1 then
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which = "target";
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elseif i == 2 then
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which = "focus";
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end
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frame.DragID = which;
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Vect.MovableFrames[i] = {}
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Vect.MovableFrames[i]["frame"] = frame;
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Vect.MovableFrames[i]["texture"] = text;
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end
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end
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--Show, resize them
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for k, v in pairs(Vect.MovableFrames) do
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v["frame"]:EnableMouse(true)
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v["frame"]:SetMovable(true)
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v["frame"]:RegisterForDrag("LeftButton")
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v["frame"]:SetPoint("BOTTOMLEFT", db[v["frame"].DragID]["xPos"], db[v["frame"].DragID]["yPos"]);
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v["frame"]:SetWidth(db[v["frame"].DragID]["size"]);
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v["frame"]:SetHeight(db[v["frame"].DragID]["size"]);
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v["frame"]:Show();
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end
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end
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function Vect:MovableFrameDragStart()
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this:StartMoving();
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end
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function Vect:MovableFrameDragStop()
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local db = Vect.db.profile;
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db[this.DragID]["xPos"] = this:GetLeft();
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db[this.DragID]["yPos"] = this:GetBottom();
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--Vect:Print(this:GetLeft() .. " " .. this:GetBottom());
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this:StopMovingOrSizing();
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end
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--size Functions
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function Vect:getFrameSize(which)
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local db = Vect.db.profile;
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return db[which]["size"];
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end
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function Vect:setFrameSize(which, size)
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local db = Vect.db.profile;
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db[which]["size"] = size;
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Vect:MoveTimersStop(which)
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if not db["locked"] then
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Vect:ShowMovableFrames();
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end
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end
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--Grow Order
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function Vect:getGrowOrder(which)
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local db = Vect.db.profile;
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return db[which]["growOrder"];
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end
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function Vect:setGrowOrder(which, v)
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local db = Vect.db.profile;
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db[which]["growOrder"] = v;
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Vect:MoveTimersStop(which)
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end
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--Sort Order
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function Vect:getSortOrder(which)
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local db = Vect.db.profile;
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return db[which]["sortOrder"];
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end
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function Vect:setSortOrder(which, v)
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local db = Vect.db.profile;
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db[which]["sortOrder"] = v;
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Vect:ReassignCds(which);
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end
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--Debug settings
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function Vect:getDebugLevel()
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local db = Vect.db.profile;
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return db["debugLevel"];
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end
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function Vect:setDebugLevel(v)
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local db = Vect.db.profile;
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db["debugLevel"] = v;
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end
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function Vect:getSpellCastDebug()
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local db = Vect.db.profile;
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return db["spellCastDebug"];
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end
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function Vect:setSpellCastDebug(v)
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local db = Vect.db.profile;
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db["spellCastDebug"] = v;
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end
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function Vect:getSpellAuraDebug()
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local db = Vect.db.profile;
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return db["spellAuraDebug"];
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end
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function Vect:setSpellAuraDebug(v)
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local db = Vect.db.profile;
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db["spellAuraDebug"] = v;
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end
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function Vect:getAllCDebug()
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local db = Vect.db.profile;
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return db["allCDebug"];
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end
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function Vect:setAllCDebug(v)
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local db = Vect.db.profile;
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db["allCDebug"] = v;
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end
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5
Vect.toc
5
Vect.toc
@ -4,11 +4,12 @@
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## Title: Vect
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## Notes: Verot's Enemy Cooldown Tracker.
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## DefaultState: Enabled
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## OptionalDeps: Ace3, LibSharedMedia-3.0
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## OptionalDeps: Ace3
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## SavedVariables: VectDB
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## Version: 0.1
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## Version: 0.75
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embeds.xml
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data\global.lua
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data\spells.lua
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data\options.lua
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Vect.lua
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@ -1,3 +1,4 @@
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Vect = LibStub("AceAddon-3.0"):NewAddon("Vect", "AceConsole-3.0", "AceEvent-3.0")
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Vect.appName = "Vect"
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Vect.dbName = "VectDB"
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|
197
data/options.lua
Normal file
197
data/options.lua
Normal file
@ -0,0 +1,197 @@
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local adbo = LibStub("AceDBOptions-3.0")
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function Vect:GetVectOptions()
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local db = self.db.profile;
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local options = {
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type = "group", name = "Vect", childGroups = "tab",
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args = {
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enabled = {
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type = "toggle", name = "Enabled", desc = "Enable/Disable the addon", order = 0,
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get = function() return Vect:IsEnabled() end,
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set = function(_, v)
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Vect:setEnabledOrDisabled(v);
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end
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},
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lock = {
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type = "toggle", name = "Lock", desc = "Uncheck to move the frames", order = 1,
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get = function() return Vect:isLocked() end,
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set = function(_, v)
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db.locked = v;
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if v then Vect:LockFrames() else Vect:UnlockFrames() end;
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end
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},
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targetandfocus = {
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type = "group", name = "T. and F. CDs", desc = "Cooldown frame's settings.", childGroups = "tab", order = 3,
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args = Vect:getTargetandFocusOptions();
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},
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droptions = {
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type = "group", name = "T. and F. DRs", desc = "DR frame's settings.", childGroups = "tab",order = 4,
|
||||
args = Vect:getDROptions();
|
||||
},
|
||||
selfdr = {
|
||||
type = "group", name = "Self DRs", desc = "Self DR frame's settings.", childGroups = "tab",order = 5,
|
||||
args = Vect:getSelfDROptions()
|
||||
},
|
||||
debugoptions = {
|
||||
type = "group", name = "Debug", desc = "Debug settings.", childGroups = "tab",order = 6,
|
||||
args = Vect:getDebugOptions();
|
||||
}
|
||||
}
|
||||
}
|
||||
return options;
|
||||
end
|
||||
|
||||
function Vect:getTargetandFocusOptions()
|
||||
local args = {
|
||||
targetHeader = {
|
||||
type = "header", name = "Target's settings", order = 10
|
||||
},
|
||||
targettoggle = {
|
||||
type = "toggle", name = "Target", desc = "Enable/Disable showing the target's cooldowns", order = 3,
|
||||
get = function() return Vect:isPartEnabled("target") end,
|
||||
set = function(_, v)
|
||||
Vect:SetPartEnabledOrDisabled("target", v);
|
||||
end
|
||||
},
|
||||
targetrange = {
|
||||
type = "range", name = "Target's size", order = 11, min = 10, max = 150, step = 1,
|
||||
get = function() return Vect:getFrameSize("target") end,
|
||||
set = function(_, v)
|
||||
Vect:setFrameSize("target", v);
|
||||
end
|
||||
|
||||
},
|
||||
targetGrowSelect = {
|
||||
type = "select", style = "dropdown", name = "targetGrow",
|
||||
desc = "Change which way the target's cooldowns will grow", order = 12,
|
||||
values = {
|
||||
["1"] = "Up",
|
||||
["2"] = "Right",
|
||||
["3"] = "Down",
|
||||
["4"] = "Left"
|
||||
},
|
||||
get = function() return Vect:getGrowOrder("target") end,
|
||||
set = function(_, v)
|
||||
Vect:setGrowOrder("target", v);
|
||||
end
|
||||
},
|
||||
targetSortSelect = {
|
||||
type = "select", style = "dropdown", name = "targetSortOrder",
|
||||
desc = "Change the target's cooldowns's sort order", order = 13,
|
||||
values = {
|
||||
["1"] = "Ascending",
|
||||
["2"] = "Descending",
|
||||
["3"] = "Recent first",
|
||||
["4"] = "Recent Last",
|
||||
["5"] = "Random"
|
||||
},
|
||||
get = function() return Vect:getSortOrder("target") end,
|
||||
set = function(_, v)
|
||||
Vect:setSortOrder("target", v);
|
||||
end
|
||||
},
|
||||
focusHeader = {
|
||||
type = "header", name = "Focus's settings", order = 14
|
||||
},
|
||||
focustoggle = {
|
||||
type = "toggle", name = "Focus", desc = "Enable/Disable showing the focus's cooldowns", order = 8,
|
||||
get = function() return Vect:isPartEnabled("focus") end,
|
||||
set = function(_, v)
|
||||
Vect:SetPartEnabledOrDisabled("focus", v);
|
||||
end
|
||||
},
|
||||
focusRange = {
|
||||
type = "range", name = "Focus's size", order = 15, min = 10, max = 150, step = 1,
|
||||
get = function() return Vect:getFrameSize("focus") end,
|
||||
set = function(_, v)
|
||||
Vect:setFrameSize("focus", v);
|
||||
end
|
||||
},
|
||||
focusGrowSelect = {
|
||||
type = "select", style = "dropdown", name = "focusGrow",
|
||||
desc = "Change which way the focus's cooldowns will grow", order = 16,
|
||||
values = {
|
||||
["1"] = "Up",
|
||||
["2"] = "Right",
|
||||
["3"] = "Down",
|
||||
["4"] = "Left"
|
||||
},
|
||||
get = function() return Vect:getGrowOrder("focus") end,
|
||||
set = function(_, v)
|
||||
Vect:setGrowOrder("focus", v);
|
||||
end
|
||||
},
|
||||
focusSortSelect = {
|
||||
type = "select", style = "dropdown", name = "focusSortOrder",
|
||||
desc = "Change the focus's cooldowns's sort order", order = 17,
|
||||
values = {
|
||||
["1"] = "Ascending",
|
||||
["2"] = "Descending",
|
||||
["3"] = "Recent first",
|
||||
["4"] = "Recent Last",
|
||||
["5"] = "Random"
|
||||
},
|
||||
get = function() return Vect:getSortOrder("focus") end,
|
||||
set = function(_, v)
|
||||
Vect:setSortOrder("focus", v);
|
||||
end
|
||||
}
|
||||
}
|
||||
return args;
|
||||
end
|
||||
|
||||
--order 20-40
|
||||
function Vect:getDROptions()
|
||||
local args = {
|
||||
|
||||
}
|
||||
return args;
|
||||
end
|
||||
|
||||
--order 40-50
|
||||
function Vect:getSelfDROptions()
|
||||
local args = {
|
||||
|
||||
}
|
||||
return args;
|
||||
end
|
||||
|
||||
--order 50+
|
||||
function Vect:getDebugOptions()
|
||||
local args = {
|
||||
spellcast = {
|
||||
type = "toggle", name = "SpellCast", desc = "Enable/Disable writing out SPELL_CAST_SUCCESS events.", order = 50,
|
||||
get = function() return Vect:getSpellCastDebug() end,
|
||||
set = function(_, v)
|
||||
Vect:setSpellCastDebug(v);
|
||||
end
|
||||
},
|
||||
spellAura = {
|
||||
type = "toggle", name = "SpellAura", desc = "Enable/Disablewriting out SPLL_AURA_* events", order = 51,
|
||||
get = function() return Vect:getSpellAuraDebug() end,
|
||||
set = function(_, v)
|
||||
Vect:setSpellAuraDebug(v);
|
||||
end
|
||||
},
|
||||
allLog = {
|
||||
type = "toggle", name = "Uber debug", desc = "Enable/Disable writing out all combatlog events", order = 52,
|
||||
get = function() return Vect:getAllCDebug() end,
|
||||
set = function(_, v)
|
||||
Vect:setAllCDebug(v);
|
||||
end
|
||||
},
|
||||
debugselect = {
|
||||
type = "select", style = "dropdown", name = "debuglevel",
|
||||
desc = "Change the debuglevel", order = 53,
|
||||
values = {
|
||||
["0"] = "No Messages",
|
||||
},
|
||||
get = function() return Vect:getDebugLevel() end,
|
||||
set = function(_, v)
|
||||
Vect:setDebugLevel(v);
|
||||
end
|
||||
},
|
||||
}
|
||||
return args;
|
||||
end
|
Loading…
Reference in New Issue
Block a user