mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-12 10:25:14 +01:00
198 lines
5.4 KiB
Lua
198 lines
5.4 KiB
Lua
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local adbo = LibStub("AceDBOptions-3.0")
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function Vect:GetVectOptions()
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local db = self.db.profile;
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local options = {
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type = "group", name = "Vect", childGroups = "tab",
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args = {
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enabled = {
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type = "toggle", name = "Enabled", desc = "Enable/Disable the addon", order = 0,
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get = function() return Vect:IsEnabled() end,
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set = function(_, v)
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Vect:setEnabledOrDisabled(v);
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end
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},
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lock = {
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type = "toggle", name = "Lock", desc = "Uncheck to move the frames", order = 1,
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get = function() return Vect:isLocked() end,
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set = function(_, v)
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db.locked = v;
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if v then Vect:LockFrames() else Vect:UnlockFrames() end;
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end
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},
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targetandfocus = {
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type = "group", name = "T. and F. CDs", desc = "Cooldown frame's settings.", childGroups = "tab", order = 3,
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args = Vect:getTargetandFocusOptions();
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},
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droptions = {
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type = "group", name = "T. and F. DRs", desc = "DR frame's settings.", childGroups = "tab",order = 4,
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args = Vect:getDROptions();
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},
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selfdr = {
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type = "group", name = "Self DRs", desc = "Self DR frame's settings.", childGroups = "tab",order = 5,
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args = Vect:getSelfDROptions()
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},
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debugoptions = {
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type = "group", name = "Debug", desc = "Debug settings.", childGroups = "tab",order = 6,
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args = Vect:getDebugOptions();
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}
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}
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}
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return options;
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end
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function Vect:getTargetandFocusOptions()
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local args = {
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targetHeader = {
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type = "header", name = "Target's settings", order = 10
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},
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targettoggle = {
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type = "toggle", name = "Target", desc = "Enable/Disable showing the target's cooldowns", order = 3,
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get = function() return Vect:isPartEnabled("target") end,
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set = function(_, v)
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Vect:SetPartEnabledOrDisabled("target", v);
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end
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},
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targetrange = {
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type = "range", name = "Target's size", order = 11, min = 10, max = 150, step = 1,
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get = function() return Vect:getFrameSize("target") end,
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set = function(_, v)
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Vect:setFrameSize("target", v);
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end
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},
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targetGrowSelect = {
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type = "select", style = "dropdown", name = "targetGrow",
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desc = "Change which way the target's cooldowns will grow", order = 12,
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values = {
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["1"] = "Up",
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["2"] = "Right",
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["3"] = "Down",
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["4"] = "Left"
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},
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get = function() return Vect:getGrowOrder("target") end,
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set = function(_, v)
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Vect:setGrowOrder("target", v);
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end
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},
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targetSortSelect = {
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type = "select", style = "dropdown", name = "targetSortOrder",
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desc = "Change the target's cooldowns's sort order", order = 13,
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values = {
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["1"] = "Ascending",
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["2"] = "Descending",
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["3"] = "Recent first",
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["4"] = "Recent Last",
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["5"] = "Random"
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},
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get = function() return Vect:getSortOrder("target") end,
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set = function(_, v)
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Vect:setSortOrder("target", v);
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end
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},
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focusHeader = {
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type = "header", name = "Focus's settings", order = 14
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},
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focustoggle = {
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type = "toggle", name = "Focus", desc = "Enable/Disable showing the focus's cooldowns", order = 8,
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get = function() return Vect:isPartEnabled("focus") end,
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set = function(_, v)
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Vect:SetPartEnabledOrDisabled("focus", v);
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end
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},
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focusRange = {
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type = "range", name = "Focus's size", order = 15, min = 10, max = 150, step = 1,
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get = function() return Vect:getFrameSize("focus") end,
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set = function(_, v)
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Vect:setFrameSize("focus", v);
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end
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},
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focusGrowSelect = {
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type = "select", style = "dropdown", name = "focusGrow",
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desc = "Change which way the focus's cooldowns will grow", order = 16,
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values = {
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["1"] = "Up",
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["2"] = "Right",
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["3"] = "Down",
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["4"] = "Left"
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},
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get = function() return Vect:getGrowOrder("focus") end,
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set = function(_, v)
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Vect:setGrowOrder("focus", v);
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end
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},
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focusSortSelect = {
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type = "select", style = "dropdown", name = "focusSortOrder",
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desc = "Change the focus's cooldowns's sort order", order = 17,
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values = {
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["1"] = "Ascending",
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["2"] = "Descending",
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["3"] = "Recent first",
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["4"] = "Recent Last",
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["5"] = "Random"
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},
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get = function() return Vect:getSortOrder("focus") end,
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set = function(_, v)
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Vect:setSortOrder("focus", v);
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end
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}
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}
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return args;
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end
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--order 20-40
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function Vect:getDROptions()
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local args = {
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}
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return args;
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end
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--order 40-50
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function Vect:getSelfDROptions()
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local args = {
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}
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return args;
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end
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--order 50+
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function Vect:getDebugOptions()
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local args = {
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spellcast = {
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type = "toggle", name = "SpellCast", desc = "Enable/Disable writing out SPELL_CAST_SUCCESS events.", order = 50,
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get = function() return Vect:getSpellCastDebug() end,
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set = function(_, v)
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Vect:setSpellCastDebug(v);
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end
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},
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spellAura = {
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type = "toggle", name = "SpellAura", desc = "Enable/Disablewriting out SPLL_AURA_* events", order = 51,
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get = function() return Vect:getSpellAuraDebug() end,
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set = function(_, v)
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Vect:setSpellAuraDebug(v);
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end
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},
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allLog = {
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type = "toggle", name = "Uber debug", desc = "Enable/Disable writing out all combatlog events", order = 52,
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get = function() return Vect:getAllCDebug() end,
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set = function(_, v)
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Vect:setAllCDebug(v);
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end
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},
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debugselect = {
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type = "select", style = "dropdown", name = "debuglevel",
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desc = "Change the debuglevel", order = 53,
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values = {
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["0"] = "No Messages",
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},
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get = function() return Vect:getDebugLevel() end,
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set = function(_, v)
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Vect:setDebugLevel(v);
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end
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},
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}
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return args;
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end
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