GraphicsEditor/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "BrushPrefabs",
"language": "GDScript",
"path": "res://addons/graphics_editor/BrushPrefabs.gd"
}, {
"base": "Node",
"class": "GEAction",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Action.gd"
}, {
"base": "GEAction",
"class": "GEBrighten",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Brighten.gd"
}, {
"base": "GEAction",
"class": "GEBrush",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Brush.gd"
}, {
"base": "GEAction",
"class": "GEBucket",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Bucket.gd"
}, {
"base": "Control",
"class": "GECanvas",
"language": "GDScript",
"path": "res://addons/graphics_editor/Canvas.gd"
}, {
"base": "GEAction",
"class": "GECut",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/PasteCut.gd"
}, {
"base": "GEAction",
"class": "GEDarken",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Darken.gd"
}, {
"base": "Reference",
"class": "GELayer",
"language": "GDScript",
"path": "res://addons/graphics_editor/Layer.gd"
}, {
"base": "GEAction",
"class": "GELine",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Line.gd"
}, {
"base": "GEAction",
"class": "GEPencil",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Pencil.gd"
}, {
"base": "GEAction",
"class": "GERainbow",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Rainbow.gd"
}, {
"base": "GEAction",
"class": "GERect",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Rect.gd"
}, {
"base": "Node",
"class": "GEUtils",
"language": "GDScript",
"path": "res://addons/graphics_editor/Util.gd"
} ]
_global_script_class_icons={
"BrushPrefabs": "",
"GEAction": "",
"GEBrighten": "",
"GEBrush": "",
"GEBucket": "",
"GECanvas": "",
"GECut": "",
"GEDarken": "",
"GELayer": "",
"GELine": "",
"GEPencil": "",
"GERainbow": "",
"GERect": "",
"GEUtils": ""
}
[application]
config/name="Image Editor"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "godot-plugin-refresher", "graphics_editor" )
[rendering]
environment/default_environment="res://default_env.tres"