GraphicsEditor/addons/graphics_editor
2020-10-26 17:01:31 +01:00
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actions reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
assets changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
Brush.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
Canvas.gd reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
CanvasOutline.gd reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
Colors.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
DebugTextDisplay.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
Editor.gd reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
Editor.tscn reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
Layer.gd reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
LayerButton.tscn changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
MenuButtonExtended.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
Navbar.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
PaintCanvas.gd reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
PaintCanvas.tscn changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
PaintCanvasChunk.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
PaintCanvasChunk.tscn
PaintCanvasContainer.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
PaintTool.gd
plugin.cfg
plugin.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
SaveFileDialog.gd reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
SelectionBox.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
Settings.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
Settings.tscn changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
TextInfo.gd
Util.gd reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
ViewportContainer.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
VisualGrid.gd reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
VisualGrid.tscn