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2020-10-26 17:01:31 +01:00
.import reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
addons reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
.gitignore changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
default_env.tres
icon.png changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
icon.png.import
project.godot reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00