material-maker/material_maker/widgets/add_node_popup.gd

171 lines
5.5 KiB
GDScript

extends Popup
var libraries = []
var data = []
onready var itemlist : ItemList = $PanelContainer/VBoxContainer/ItemList
onready var filter_line_edit : LineEdit = $PanelContainer/VBoxContainer/Filter
var quick_connect : int = -1
var insert_position : Vector2
func get_current_graph():
return get_parent().get_current_tab_control()
func _ready() -> void:
var lib_path = OS.get_executable_path().get_base_dir()+"/library/base.json"
if !add_library(lib_path):
add_library("res://material_maker/library/base.json")
add_library("user://library/user.json")
filter_line_edit.connect("text_changed", self, "update_list")
filter_line_edit.connect("text_entered", self, "filter_entered")
itemlist.connect("item_selected", self, "item_selected")
itemlist.connect("item_activated", self, "item_selected")
update_list()
func filter_entered(filter) -> void:
item_selected(0)
func add_node(data) -> void:
var node : GraphNode = get_current_graph().create_nodes(data, get_current_graph().offset_from_global_position(insert_position))[0]
# if this node created by dragging to an empty space
if quick_connect_node != null:
var type = quick_connect_node.get_connection_output_type(quick_connect_slot)
for new_slot in node.get_connection_input_count():
#if type == node.get_connection_input_type(new_slot):
#connect the first two slots with the same type
get_current_graph().connect_node(quick_connect_node.name, quick_connect_slot, node.name, new_slot)
break
quick_connect_node = null
hide()
func item_selected(index) -> void:
# checks if mouse left | enter pressed. it prevents
# adding nodes just by using arrow keys as it selects the item
if Input.is_mouse_button_pressed(BUTTON_LEFT) || Input.is_key_pressed(KEY_ENTER):
if (index>=itemlist.get_item_count()):
return
if (itemlist.is_item_selectable(index) == false):
item_selected(index+1)
return
add_node(data[index])
hide()
func hide() -> void:
.hide()
# clearing the quick connect data after hiding to prevent unintended autoconnection
quick_connect_node = null
# grabbing the focus for the graph again as creating popup removes the focus.
get_current_graph().grab_focus()
clear()
func show_popup(qc : int = -1) -> void:
show()
quick_connect = qc
update_list()
filter_line_edit.grab_focus()
var parent_rect = get_parent().get_parent().get_global_rect()
var clipped = parent_rect.clip(get_global_rect())
var offset = (get_rect().size-clipped.size)
insert_position = rect_position
rect_position = rect_position - offset
func update_list(filter : String = "") -> void:
clear_list()
data.clear()
for library in libraries:
for obj in library:
if !obj.has("type"):
continue
if quick_connect != -1:
var ref_obj = obj
if mm_loader.predefined_generators.has(obj.type):
ref_obj = mm_loader.predefined_generators[obj.type]
if ref_obj.has("shader_model"):
if ! ref_obj.shader_model.has("inputs") or ref_obj.shader_model.inputs.empty():
continue
elif mm_io_types.types[ref_obj.shader_model.inputs[0].type].slot_type != quick_connect:
continue
elif ref_obj.has("nodes"):
var input_ports = []
for n in ref_obj.nodes:
if n.name == "gen_inputs":
if input_ports.has("ports"):
input_ports = n.ports
break
if input_ports.empty() or mm_io_types.types[input_ports[0].type].slot_type != quick_connect:
continue
elif ref_obj.type == "comment" or ref_obj.type == "image" or ref_obj.type == "remote":
continue
elif (ref_obj.type == "convolution" or ref_obj.type == "debug" or ref_obj.type == "buffer" or ref_obj.type == "export" ) and quick_connect != 0:
continue
var show : bool = true
for f in filter.to_lower().split(" ", false):
if f != "" && obj.tree_item.to_lower().find(f) == -1:
show = false
break
if show:
data.append(obj)
itemlist.add_item(obj.tree_item, get_preview_texture(obj))
func get_preview_texture(data : Dictionary) -> ImageTexture:
if data.has("icon") and data.has("library"):
var image_path = data.library.left(data.library.rfind("."))+"/"+data.icon+".png"
var t : ImageTexture
if image_path.left(6) == "res://":
image_path = ProjectSettings.globalize_path(image_path)
t = ImageTexture.new()
var image : Image = Image.new()
if image.load(image_path) == OK:
image.resize(16, 16)
t.create_from_image(image)
else:
print("Cannot load image "+image_path)
return t
return null
func clear_list() -> void:
itemlist.clear()
func add_library(file_name : String, filter : String = "") -> bool:
var file = File.new()
if file.open(file_name, File.READ) != OK:
return false
var lib = parse_json(file.get_as_text())
file.close()
if lib != null and lib.has("lib"):
for m in lib.lib:
m.library = file_name
libraries.push_back(lib.lib)
return true
return false
# Quickly connecting when tried to connect to empty
var quick_connect_node : GraphNode
var quick_connect_slot = 0
func set_quick_connect(from, from_slot) -> void:
quick_connect_node = get_current_graph().get_node(from)
quick_connect_slot = from_slot
func _input(event) -> void:
if event is InputEventMouseButton and event.is_pressed() and event.button_index == BUTTON_LEFT:
if !get_rect().has_point(event.position):
clear()
hide()
func _unhandled_input(event) -> void:
if event is InputEventKey and event.scancode == KEY_ESCAPE:
clear()
hide()
func clear() -> void:
filter_line_edit.text = ""
func _on_itemlist_focus_entered() -> void:
# if itemlist received focus and no item is yet selected
# select the first item
if itemlist.get_selected_items().size() == 0:
itemlist.select(0)