A procedural textures authoring and 3D model painting tool based on the Godot game engine
Go to file
RodZill4 fb9e7c8bef Updated debug node to generate canvas_item and spatial shaders for Godot. 2021-02-21 14:00:40 +01:00
.github Updated Github actions file for environments 2021-02-16 22:17:11 +01:00
addons/material_maker
demo Updated Github actions file for environments 2021-02-16 22:17:11 +01:00
material_maker Updated debug node to generate canvas_item and spatial shaders for Godot. 2021-02-21 14:00:40 +01:00
.gitignore
.mailmap
LICENSE.md
README.md
default_env.tres
export_presets.cfg
icon.icns
icon.ico
icon.png
icon.png.import
project.godot
rodz_labs_logo.png
rodz_labs_logo.png.import
start.gd
start.tscn

README.md

Material Maker

This is a tool based on Godot Engine that can be used to create textures procedurally and paint 3D models.

Its user interface is based on Godot's GraphEdit node: textures and brushes are described as interconnected nodes.

Download

On Windows, you can also install Material Maker using Scoop:

scoop bucket add extras
scoop install material-maker

Can't wait for next release? Automated builds from master branch are available (use at your own risk):

Build Passing

Documentation

Community

Screenshot

Screenshot

License

Copyright (c) 2018-2021 Rodolphe Suescun and contributors

Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.