material-maker/addons/material_maker/nodes/edge_detect_3.mmg

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{
"name": "edge_detect_3",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"size": 9
},
"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "vec3(0.0)",
"function": true,
"label": "",
"name": "in",
"type": "rgb"
}
],
"instance": "float $(name)_fct(vec2 uv) {\n\tvec2 e = vec2(1.0/$size, -1.0/$size);\n\tvec3 rv = 4.0*$in(uv);\n\trv -= $in(uv+e.xy);\n\trv -= $in(uv-e.xy);\n\trv -= $in(uv+e.xx);\n\trv -= $in(uv-e.xx);\n\trv = abs(rv);\n\treturn max(rv.x, max(rv.y ,rv.z))*$size;\n}",
"name": "Edge detect 3",
"outputs": [
{
"f": "clamp($(name)_fct($uv), 0.0, 1.0)",
"type": "f"
}
],
"parameters": [
{
"default": 9,
"first": 4,
"label": "Size",
"last": 12,
"name": "size",
"type": "size"
}
]
},
"type": "shader"
}