A procedural textures authoring and 3D model painting tool based on the Godot game engine
Go to file
Rodz Labs c78022b88e Updated randomness handling in nodes (click dice to change seed, right click to show menu) 2021-09-14 22:21:21 +02:00
.github MacOS build fix 2021-08-03 15:26:44 +02:00
addons/material_maker Updated randomness handling in nodes (click dice to change seed, right click to show menu) 2021-09-14 22:21:21 +02:00
demo
material_maker Updated randomness handling in nodes (click dice to change seed, right click to show menu) 2021-09-14 22:21:21 +02:00
.gitignore
.mailmap
LICENSE.md
README.md Added Chocolatey as an install option 2021-08-30 20:19:07 +02:00
default_env.tres
export_presets.cfg
icon.icns MacOS release test 2021-08-03 11:51:37 +02:00
icon.ico
icon.png
icon.png.import
project.godot Added support for previewing any node output (left click the port) and locking preview (hold control while clicking) 2021-09-05 17:28:00 +02:00
rodz_labs_logo.png
rodz_labs_logo.png.import
start.gd Updated loading screen 2021-07-17 19:45:05 +02:00
start.tscn Updated loading screen 2021-07-17 19:45:05 +02:00

README.md

Material Maker

This is a tool based on Godot Engine that can be used to create textures procedurally and paint 3D models.

Its user interface is based on Godot's GraphEdit node: textures and brushes are described as interconnected nodes.

Download

On Windows, you can also install Material Maker using Scoop:

scoop bucket add extras
scoop install material-maker

... or Chocolatey (default or portable install):

choco install material-maker
choco install material-maker.portable

Can't wait for next release? Automated builds from master branch are available (use at your own risk):

Build Passing

Documentation

Community

Screenshot

Screenshot

License

Copyright (c) 2018-2021 Rodolphe Suescun and contributors

Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.