material-maker/material_maker/tools/painter/painter_viewport.gd

90 lines
3.4 KiB
GDScript

extends Viewport
export(String) var shader_prefix = "paint"
onready var rect = $Rect
onready var init_material = preload("res://material_maker/tools/painter/shaders/init.tres").duplicate(true)
onready var init_channels_material = preload("res://material_maker/tools/painter/shaders/init_channels.tres").duplicate(true)
onready var paint_material
var param_tex2view : Texture
var param_seams : Texture
var param_brush_size : Vector2
var param_brush_strength : float
var param_pattern_scale : float
var param_texture_angle : float
var param_stamp_mode : bool
func _ready() -> void:
paint_material = ShaderMaterial.new()
paint_material.shader = Shader.new()
func get_paint_material() -> ShaderMaterial:
set_paint_shader_params()
return paint_material
func set_intermediate_textures(tex2view, seams):
param_tex2view = tex2view
param_seams = seams
set_paint_shader_params()
func set_paint_shader_params():
paint_material.set_shader_param("tex2view_tex", param_tex2view)
paint_material.set_shader_param("seams", param_seams)
paint_material.set_shader_param("brush_size", param_brush_size)
paint_material.set_shader_param("brush_strength", param_brush_strength)
paint_material.set_shader_param("pattern_scale", param_pattern_scale)
paint_material.set_shader_param("texture_angle", param_texture_angle)
paint_material.set_shader_param("stamp_mode", param_stamp_mode)
func set_texture_size(s : float):
size = Vector2(s, s)
rect.rect_size = size
func set_brush(brush_size, brush_strength, viewport_size):
param_brush_size = Vector2(brush_size, brush_size)/viewport_size
param_brush_strength = brush_strength
set_paint_shader_params()
func get_paint_shader(mode : String) -> String:
var file = File.new()
file.open("res://material_maker/tools/painter/shaders/%s_%s.shader" % [ shader_prefix, mode ], File.READ)
return file.get_as_text()
func set_material(_mode, pattern_scale, texture_angle, stamp_mode):
param_pattern_scale = pattern_scale
param_texture_angle = texture_angle
param_stamp_mode = _mode == "stamp"
set_paint_shader_params()
func init(color : Color = Color(0.0, 0.0, 0.0, 0.0), texture : Texture = null):
rect.material = init_material
init_material.set_shader_param("col", color)
init_material.set_shader_param("tex", texture)
render_target_update_mode = Viewport.UPDATE_ONCE
render_target_clear_mode = Viewport.CLEAR_MODE_ONLY_NEXT_FRAME
update_worlds()
func init_channels(r_texture, r_mask, g_texture, g_mask, b_texture, b_mask, a_texture, a_mask):
rect.material = init_channels_material
init_channels_material.set_shader_param("r_tex", r_texture)
init_channels_material.set_shader_param("r_mask", r_mask)
init_channels_material.set_shader_param("g_tex", g_texture)
init_channels_material.set_shader_param("g_mask", g_mask)
init_channels_material.set_shader_param("b_tex", b_texture)
init_channels_material.set_shader_param("b_mask", b_mask)
init_channels_material.set_shader_param("a_tex", a_texture)
init_channels_material.set_shader_param("a_mask", a_mask)
render_target_update_mode = Viewport.UPDATE_ONCE
render_target_clear_mode = Viewport.CLEAR_MODE_ONLY_NEXT_FRAME
update_worlds()
func do_paint(position, prev_position, erase):
rect.material = paint_material
paint_material.set_shader_param("brush_pos", position)
paint_material.set_shader_param("brush_ppos", prev_position)
paint_material.set_shader_param("erase", erase)
render_target_update_mode = Viewport.UPDATE_ONCE
update_worlds()