A procedural textures authoring and 3D model painting tool based on the Godot game engine
Go to file
RodZill4 b7a54b3242 Updated the plugin with an option to register/unregister the importer, and added an option to skip .ptex imports. 2019-10-18 07:22:40 +02:00
addons/material_maker Updated the plugin with an option to register/unregister the importer, and added an option to skip .ptex imports. 2019-10-18 07:22:40 +02:00
.gitignore
README.md
default_env.tres
export_presets.cfg
icon.ico
icon.png
icon.png.import
project.godot Implement basic hiDPI support 2019-10-17 14:47:38 +02:00
rodz_labs_logo.png
test.png

README.md

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot