A procedural textures authoring and 3D model painting tool based on the Godot game engine
Go to file
RodZill4 aeb5d9e723 Updated Material Maker release number for painting features alpha 2020-11-15 20:44:50 +01:00
.github Updated Material Maker release number for painting features alpha 2020-11-15 20:44:50 +01:00
addons/material_maker Updated seams texture generation, brush handling and added access to layers textures in painting shaders. 2020-11-14 21:36:21 +01:00
demo STarted moving files around for better source code organization 2020-07-31 23:29:59 +02:00
material_maker Removed useless files and fixed painting on seams. 2020-11-15 18:52:39 +01:00
.gitignore Updated 3D preview UI, added mesh normal and inverse UV maps generation 2020-08-11 12:04:33 +02:00
.mailmap
LICENSE.md Update copyright statements to 2020 2020-01-23 02:19:53 +01:00
README.md Update README.md 2020-08-23 22:22:54 +02:00
default_env.tres
export_presets.cfg Merge branch 'master' into dev-painter 2020-11-15 09:16:08 +01:00
icon.icns Added confirm-on-close-tab (#149) and confirm-on-close-app (#145) 2020-08-19 22:52:59 +02:00
icon.ico
icon.png Increase the application icon size to 256×256 2020-07-02 21:52:50 +02:00
icon.png.import
project.godot Removed useless files and fixed painting on seams. 2020-11-15 18:52:39 +01:00
rodz_labs_logo.png Optimize images losslessly using `oxipng -o6 --strip --zopfli` 2019-10-21 15:43:16 +02:00
rodz_labs_logo.png.import Add thumbnails in preview mesh selection 2020-10-09 18:21:55 +02:00
start.gd Added --export-material flag as synonym of --export for testing 2020-05-30 13:54:26 +02:00
start.tscn Updated loading screen 2020-04-03 08:03:13 +02:00

README.md

Material Maker

This is a tool based on Godot Engine that can be used to create textures procedurally.

Its user interface is based on Godot's GraphEdit node: textures are described as interconnected nodes.

Download

On Windows, you can also install Material Maker using Scoop:

scoop bucket add extras
scoop install material-maker

Can't wait for next release? Automated builds from master branch are available (use at your own risk):

Build Passing

Documentation

Community

Screenshot

Screenshot

License

Copyright (c) 2018-2020 Rodolphe Suescun and contributors

Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.