A procedural textures authoring and 3D model painting tool based on the Godot game engine
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Fixed shader generation with nested usage of inputs (process code until no further input substitution is possible)
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README.md

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot