material-maker/material_maker/panels/preview_2d/preview_2d.gd

144 lines
5.4 KiB
GDScript

extends ColorRect
export(String, MULTILINE) var shader : String = ""
var generator : MMGenBase = null
var output : int = 0
var need_generate : bool = false
func update_export_menu() -> void:
$ContextMenu/Export.clear()
$ContextMenu/Reference.clear()
for i in range(7):
var s = 64 << i
$ContextMenu/Export.add_item(str(s)+"x"+str(s), i)
$ContextMenu/Reference.add_item(str(s)+"x"+str(s), i)
$ContextMenu.add_submenu_item("Export", "Export")
$ContextMenu.add_submenu_item("Reference", "Reference")
func set_generator(g : MMGenBase, o : int = 0) -> void:
if !is_visible_in_tree():
generator = g
output = o
need_generate = true
return
need_generate = false
if is_instance_valid(generator):
generator.disconnect("parameter_changed", self, "on_parameter_changed")
var source = MMGenBase.DEFAULT_GENERATED_SHADER
if is_instance_valid(g):
generator = g
output = o
generator.connect("parameter_changed", self, "on_parameter_changed")
var gen_output_defs = generator.get_output_defs()
if ! gen_output_defs.empty():
var context : MMGenContext = MMGenContext.new()
source = generator.get_shader_code("uv", output, context)
assert(!(source is GDScriptFunctionState))
if source.empty():
source = MMGenBase.DEFAULT_GENERATED_SHADER
else:
generator = null
# Update shader
var code = MMGenBase.generate_preview_shader(source, source.type, shader)
material.shader.code = code
# Get parameter values from the shader code
MMGenBase.define_shader_float_parameters(material.shader.code, material)
# Set texture params
if source.has("textures"):
for k in source.textures.keys():
material.set_shader_param(k, source.textures[k])
func on_parameter_changed(n : String, v) -> void:
if n == "__output_changed__" and output == v:
set_generator(generator, output)
var p = generator.get_parameter_def(n)
if p.has("type"):
match p.type:
"float", "color", "gradient":
pass
_:
set_generator(generator, output)
func on_float_parameters_changed(parameter_changes : Dictionary) -> void:
for n in parameter_changes.keys():
for p in VisualServer.shader_get_param_list(material.shader.get_rid()):
if p.name == n:
material.set_shader_param(n, parameter_changes[n])
break
func on_resized() -> void:
material.set_shader_param("size", rect_size)
func _on_Export_id_pressed(id : int):
var dialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_SAVE_FILE
dialog.add_filter("*.png;PNG image file")
dialog.add_filter("*.exr;EXR image file")
if get_node("/root/MainWindow") != null:
var config_cache = get_node("/root/MainWindow").config_cache
if config_cache.has_section_key("path", "save_preview"):
dialog.current_dir = config_cache.get_value("path", "save_preview")
dialog.connect("file_selected", self, "export_as_image_file", [ 64 << id ])
dialog.connect("popup_hide", dialog, "queue_free")
dialog.popup_centered()
func export_as_image_file(file_name : String, size : int) -> void:
var main_window = get_node("/root/MainWindow")
if main_window != null:
var config_cache = main_window.config_cache
config_cache.set_value("path", "save_preview", file_name.get_base_dir())
var previous_size = material.get_shader_param("size")
var previous_margin = material.get_shader_param("margin")
var previous_show_tiling = material.get_shader_param("show_tiling")
material.set_shader_param("size", Vector2(size, size))
material.set_shader_param("margin", 0.0)
material.set_shader_param("show_tiling", false)
material.set_shader_param("export", true)
var renderer = mm_renderer.request(self)
while renderer is GDScriptFunctionState:
renderer = yield(renderer, "completed")
renderer = renderer.render_material(self, material, size, false)
while renderer is GDScriptFunctionState:
renderer = yield(renderer, "completed")
renderer.save_to_file(file_name)
renderer.release(self)
material.set_shader_param("size", previous_size)
material.set_shader_param("margin", previous_margin)
material.set_shader_param("show_tiling", previous_show_tiling)
material.set_shader_param("export", false)
func _on_Reference_id_pressed(id : int):
var main_window = get_node("/root/MainWindow")
assert(main_window != null)
var size : int = 64 << id
var previous_size = material.get_shader_param("size")
var previous_margin = material.get_shader_param("margin")
var previous_show_tiling = material.get_shader_param("show_tiling")
material.set_shader_param("size", Vector2(size, size))
material.set_shader_param("margin", 0.0)
material.set_shader_param("show_tiling", false)
material.set_shader_param("export", true)
var renderer = mm_renderer.request(self)
while renderer is GDScriptFunctionState:
renderer = yield(renderer, "completed")
renderer = renderer.render_material(self, material, size, false)
while renderer is GDScriptFunctionState:
renderer = yield(renderer, "completed")
var texture : ImageTexture = ImageTexture.new()
renderer.copy_to_texture(texture)
renderer.release(self)
material.set_shader_param("size", previous_size)
material.set_shader_param("margin", previous_margin)
material.set_shader_param("show_tiling", previous_show_tiling)
material.set_shader_param("export", false)
main_window.get_panel("Reference").add_reference(texture)
func _on_Preview2D_visibility_changed():
if need_generate and is_visible_in_tree():
set_generator(generator, output)