144 lines
5.4 KiB
GDScript
144 lines
5.4 KiB
GDScript
extends ColorRect
|
|
|
|
export(String, MULTILINE) var shader : String = ""
|
|
|
|
var generator : MMGenBase = null
|
|
var output : int = 0
|
|
|
|
var need_generate : bool = false
|
|
|
|
func update_export_menu() -> void:
|
|
$ContextMenu/Export.clear()
|
|
$ContextMenu/Reference.clear()
|
|
for i in range(7):
|
|
var s = 64 << i
|
|
$ContextMenu/Export.add_item(str(s)+"x"+str(s), i)
|
|
$ContextMenu/Reference.add_item(str(s)+"x"+str(s), i)
|
|
$ContextMenu.add_submenu_item("Export", "Export")
|
|
$ContextMenu.add_submenu_item("Reference", "Reference")
|
|
|
|
func set_generator(g : MMGenBase, o : int = 0) -> void:
|
|
if !is_visible_in_tree():
|
|
generator = g
|
|
output = o
|
|
need_generate = true
|
|
return
|
|
need_generate = false
|
|
if is_instance_valid(generator):
|
|
generator.disconnect("parameter_changed", self, "on_parameter_changed")
|
|
var source = MMGenBase.DEFAULT_GENERATED_SHADER
|
|
if is_instance_valid(g):
|
|
generator = g
|
|
output = o
|
|
generator.connect("parameter_changed", self, "on_parameter_changed")
|
|
var gen_output_defs = generator.get_output_defs()
|
|
if ! gen_output_defs.empty():
|
|
var context : MMGenContext = MMGenContext.new()
|
|
source = generator.get_shader_code("uv", output, context)
|
|
assert(!(source is GDScriptFunctionState))
|
|
if source.empty():
|
|
source = MMGenBase.DEFAULT_GENERATED_SHADER
|
|
else:
|
|
generator = null
|
|
# Update shader
|
|
var code = MMGenBase.generate_preview_shader(source, source.type, shader)
|
|
material.shader.code = code
|
|
# Get parameter values from the shader code
|
|
MMGenBase.define_shader_float_parameters(material.shader.code, material)
|
|
# Set texture params
|
|
if source.has("textures"):
|
|
for k in source.textures.keys():
|
|
material.set_shader_param(k, source.textures[k])
|
|
|
|
func on_parameter_changed(n : String, v) -> void:
|
|
if n == "__output_changed__" and output == v:
|
|
set_generator(generator, output)
|
|
var p = generator.get_parameter_def(n)
|
|
if p.has("type"):
|
|
match p.type:
|
|
"float", "color", "gradient":
|
|
pass
|
|
_:
|
|
set_generator(generator, output)
|
|
|
|
func on_float_parameters_changed(parameter_changes : Dictionary) -> void:
|
|
for n in parameter_changes.keys():
|
|
for p in VisualServer.shader_get_param_list(material.shader.get_rid()):
|
|
if p.name == n:
|
|
material.set_shader_param(n, parameter_changes[n])
|
|
break
|
|
|
|
func on_resized() -> void:
|
|
material.set_shader_param("size", rect_size)
|
|
|
|
func _on_Export_id_pressed(id : int):
|
|
var dialog = FileDialog.new()
|
|
add_child(dialog)
|
|
dialog.rect_min_size = Vector2(500, 500)
|
|
dialog.access = FileDialog.ACCESS_FILESYSTEM
|
|
dialog.mode = FileDialog.MODE_SAVE_FILE
|
|
dialog.add_filter("*.png;PNG image file")
|
|
dialog.add_filter("*.exr;EXR image file")
|
|
if get_node("/root/MainWindow") != null:
|
|
var config_cache = get_node("/root/MainWindow").config_cache
|
|
if config_cache.has_section_key("path", "save_preview"):
|
|
dialog.current_dir = config_cache.get_value("path", "save_preview")
|
|
dialog.connect("file_selected", self, "export_as_image_file", [ 64 << id ])
|
|
dialog.connect("popup_hide", dialog, "queue_free")
|
|
dialog.popup_centered()
|
|
|
|
func export_as_image_file(file_name : String, size : int) -> void:
|
|
var main_window = get_node("/root/MainWindow")
|
|
if main_window != null:
|
|
var config_cache = main_window.config_cache
|
|
config_cache.set_value("path", "save_preview", file_name.get_base_dir())
|
|
var previous_size = material.get_shader_param("size")
|
|
var previous_margin = material.get_shader_param("margin")
|
|
var previous_show_tiling = material.get_shader_param("show_tiling")
|
|
material.set_shader_param("size", Vector2(size, size))
|
|
material.set_shader_param("margin", 0.0)
|
|
material.set_shader_param("show_tiling", false)
|
|
material.set_shader_param("export", true)
|
|
var renderer = mm_renderer.request(self)
|
|
while renderer is GDScriptFunctionState:
|
|
renderer = yield(renderer, "completed")
|
|
renderer = renderer.render_material(self, material, size, false)
|
|
while renderer is GDScriptFunctionState:
|
|
renderer = yield(renderer, "completed")
|
|
renderer.save_to_file(file_name)
|
|
renderer.release(self)
|
|
material.set_shader_param("size", previous_size)
|
|
material.set_shader_param("margin", previous_margin)
|
|
material.set_shader_param("show_tiling", previous_show_tiling)
|
|
material.set_shader_param("export", false)
|
|
|
|
func _on_Reference_id_pressed(id : int):
|
|
var main_window = get_node("/root/MainWindow")
|
|
assert(main_window != null)
|
|
var size : int = 64 << id
|
|
var previous_size = material.get_shader_param("size")
|
|
var previous_margin = material.get_shader_param("margin")
|
|
var previous_show_tiling = material.get_shader_param("show_tiling")
|
|
material.set_shader_param("size", Vector2(size, size))
|
|
material.set_shader_param("margin", 0.0)
|
|
material.set_shader_param("show_tiling", false)
|
|
material.set_shader_param("export", true)
|
|
var renderer = mm_renderer.request(self)
|
|
while renderer is GDScriptFunctionState:
|
|
renderer = yield(renderer, "completed")
|
|
renderer = renderer.render_material(self, material, size, false)
|
|
while renderer is GDScriptFunctionState:
|
|
renderer = yield(renderer, "completed")
|
|
var texture : ImageTexture = ImageTexture.new()
|
|
renderer.copy_to_texture(texture)
|
|
renderer.release(self)
|
|
material.set_shader_param("size", previous_size)
|
|
material.set_shader_param("margin", previous_margin)
|
|
material.set_shader_param("show_tiling", previous_show_tiling)
|
|
material.set_shader_param("export", false)
|
|
main_window.get_panel("Reference").add_reference(texture)
|
|
|
|
func _on_Preview2D_visibility_changed():
|
|
if need_generate and is_visible_in_tree():
|
|
set_generator(generator, output)
|