material-maker/material_maker/main_window_layout.gd

132 lines
5.2 KiB
GDScript

extends HSplitContainer
const PANEL_POSITIONS = {
TopLeft="Left/Top",
BottomLeft="Left/Bottom",
TopRight="SplitRight/Right/Top",
BottomRight="SplitRight/Right/Bottom"
}
const PANELS = [
{ name="Library", scene=preload("res://material_maker/panels/library/library.tscn"), position="TopLeft" },
{ name="Preview2D", scene=preload("res://material_maker/panels/preview_2d/preview_2d_panel.tscn"), position="BottomLeft" },
{ name="Preview3D", scene=preload("res://material_maker/panels/preview_3d/preview_3d_panel.tscn"), position="BottomLeft" },
{ name="Histogram", scene=preload("res://material_maker/widgets/histogram/histogram.tscn"), position="BottomLeft" },
{ name="Hierarchy", scene=preload("res://material_maker/panels/hierarchy/hierarchy_panel.tscn"), position="TopRight" },
{ name="Reference", scene=preload("res://material_maker/panels/reference/reference_panel.tscn"), position="BottomLeft" }
]
var panels = {}
var previous_width : float
func _ready() -> void:
previous_width = rect_size.x
func load_panels(config_cache) -> void:
# Create panels
for panel_pos in PANEL_POSITIONS.keys():
get_node(PANEL_POSITIONS[panel_pos]).set_tabs_rearrange_group(1)
for panel in PANELS:
var node = panel.scene.instance()
node.name = panel.name
if "config_cache" in node:
node.config_cache = config_cache
panels[panel.name] = node
var tab = get_node(PANEL_POSITIONS[panel.position])
if config_cache.has_section_key("layout", panel.name+"_location"):
tab = get_node(PANEL_POSITIONS[config_cache.get_value("layout", panel.name+"_location")])
if config_cache.has_section_key("layout", panel.name+"_hidden") && config_cache.get_value("layout", panel.name+"_hidden"):
node.set_meta("parent_tab_container", tab)
else:
tab.add_child(node)
# Split positions
if config_cache.has_section_key("layout", "LeftVSplitOffset"):
split_offset = config_cache.get_value("layout", "LeftVSplitOffset")
if config_cache.has_section_key("layout", "LeftHSplitOffset"):
$Left.split_offset = config_cache.get_value("layout", "LeftHSplitOffset")
if config_cache.has_section_key("layout", "RightVSplitOffset"):
$SplitRight.split_offset = config_cache.get_value("layout", "RightVSplitOffset")
if config_cache.has_section_key("layout", "RightHSplitOffset"):
$SplitRight/Right.split_offset = config_cache.get_value("layout", "RightHSplitOffset")
update_panels()
func save_config(config_cache) -> void:
for p in panels:
var location = panels[p].get_parent()
var hidden = false
if location == null:
hidden = true
location = panels[p].get_meta("parent_tab_container")
config_cache.set_value("layout", p+"_hidden", hidden)
for l in PANEL_POSITIONS.keys():
if location == get_node(PANEL_POSITIONS[l]):
config_cache.set_value("layout", p+"_location", l)
config_cache.set_value("layout", "LeftVSplitOffset", split_offset)
config_cache.set_value("layout", "LeftHSplitOffset", $Left.split_offset)
config_cache.set_value("layout", "RightVSplitOffset", $SplitRight.split_offset)
config_cache.set_value("layout", "RightHSplitOffset", $SplitRight/Right.split_offset)
func get_panel(n) -> Control:
return panels[n]
func get_panel_list() -> Array:
var panels_list = panels.keys()
panels_list.sort()
return panels_list
func is_panel_visible(panel_name : String) -> bool:
return panels[panel_name].get_parent() != null
func set_panel_visible(panel_name : String, v : bool) -> void:
var panel = panels[panel_name]
if v:
panel.get_meta("parent_tab_container").add_child(panel)
else:
panel.set_meta("parent_tab_container", panel.get_parent())
panel.get_parent().remove_child(panel)
update_panels()
func update_panels() -> void:
var left_width = $Left.rect_size.x
var left_requested = left_width
var right_width = $SplitRight/Right.rect_size.x
var right_requested = right_width
if $Left/Top.get_tab_count() == 0:
if $Left/Bottom.get_tab_count() == 0:
left_requested = 10
$Left.split_offset -= ($Left/Top.rect_size.y-$Left/Bottom.rect_size.y)/2
$Left.clamp_split_offset()
else:
$Left.split_offset -= $Left/Top.rect_size.y-10
$Left.clamp_split_offset()
elif $Left/Bottom.get_tab_count() == 0:
$Left.split_offset += $Left/Bottom.rect_size.y-10
$Left.clamp_split_offset()
if $SplitRight/Right/Top.get_tab_count() == 0:
if $SplitRight/Right/Bottom.get_tab_count() == 0:
right_requested = 10
$SplitRight/Right.split_offset -= ($SplitRight/Right/Top.rect_size.y-$SplitRight/Right/Bottom.rect_size.y)/2
$SplitRight/Right.clamp_split_offset()
else:
$SplitRight/Right.split_offset -= $SplitRight/Right/Top.rect_size.y-10
$SplitRight/Right.clamp_split_offset()
elif $SplitRight/Right/Bottom.get_tab_count() == 0:
$SplitRight/Right.split_offset += $SplitRight/Right/Bottom.rect_size.y-10
$SplitRight/Right.clamp_split_offset()
split_offset += left_requested - left_width + right_requested - right_width
clamp_split_offset()
$SplitRight.split_offset += right_width - right_requested
func _on_Left_dragged(_offset : int) -> void:
$Left.clamp_split_offset()
func _on_Right_dragged(_offset : int) -> void:
$SplitRight/Right.clamp_split_offset()
func _on_tab_changed(_tab):
update_panels()
func _on_Layout_resized():
# warning-ignore:narrowing_conversion
split_offset -= rect_size.x - previous_width
previous_width = rect_size.x