material-maker/material_maker/doc/intro.rst

23 lines
919 B
ReStructuredText

Introduction
============
Material Maker is a procedural material editor based on the Godot Engine.
It can be used to describe the textures that define a material by interconnecting basic
nodes that generate, transform or combine seamless textures in a graph.
* Generator nodes describe configurable patterns that can be used to create the basic shapes
and textures of the material.
* Transform nodes change the colors and shapes of their input images to create a more complex
texture.
* Combine nodes use several input images to generate a new one.
Many nodes in Material Maker are resolution independant, which makes it possible to use transforms
to zoom on an image detail without affecting the generated texture quality. Only a few nodes such
as the image generator and convolution filters (blur, emboss, normal map generation) will limit
the resolution of their output.
.. image:: images/screenshot.png