A procedural textures authoring and 3D model painting tool based on the Godot game engine
Go to file
RodZill4 8282ab24fe Compatibility fixes for Godot 3.1.2, updated switch to support more choices, and shader nodes to support inputs in enum values 2019-12-04 22:26:54 +01:00
addons/material_maker Compatibility fixes for Godot 3.1.2, updated switch to support more choices, and shader nodes to support inputs in enum values 2019-12-04 22:26:54 +01:00
.gitignore Added new examples to test splatter node and material workflow 2019-11-27 07:45:58 +01:00
.mailmap
LICENSE.md Readd a copy of the MIT license 2019-11-20 11:30:47 +01:00
README.md Update README.md 2019-11-27 13:50:25 +01:00
default_env.tres
export_presets.cfg (last?) changes for 0.7 2019-11-24 18:47:21 +01:00
icon.ico
icon.png Optimize images losslessly using `oxipng -o6 --strip --zopfli` 2019-10-21 15:43:16 +02:00
icon.png.import
project.godot (last?) changes for 0.7 2019-11-24 18:47:21 +01:00
rodz_labs_logo.png Optimize images losslessly using `oxipng -o6 --strip --zopfli` 2019-10-21 15:43:16 +02:00
rodz_labs_logo.png.import Updated size parameter handling and resized all examples to 2048x2048 2019-10-21 23:58:14 +02:00

README.md

Material Maker

This is a tool based on Godot Engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEdit node: textures are described as interconnected texture generators and operators.

Documentation

Screenshot

Screenshot

License

Copyright (c) 2018-2019 Rodz Labs and contributors

Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.