material-maker/addons/material_maker/nodes/tile2x2.mmg

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{
"name": "tile2x2",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
},
"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "vec4(0.0)",
"label": "",
"longdesc": "The first input",
"name": "in1",
"shortdesc": "Input1",
"type": "rgba"
},
{
"default": "vec4(0.0)",
"label": "",
"longdesc": "The second input",
"name": "in2",
"shortdesc": "Input2",
"type": "rgba"
},
{
"default": "vec4(0.0)",
"label": "",
"longdesc": "The third input",
"name": "in3",
"shortdesc": "Input3",
"type": "rgba"
},
{
"default": "vec4(0.0)",
"label": "",
"longdesc": "The fourth input",
"name": "in4",
"shortdesc": "Input4",
"type": "rgba"
}
],
"instance": "",
"longdesc": "Places 4 input images into a single output to create an atlas of 4 images. Chaining Tile2x2 nodes can be useful to create 16 images atlases.\nAtlases are used by remapping nodes such as CustomUV, Tiler and Splatter.",
"name": "Tile2x2",
"outputs": [
{
"longdesc": "Shows the generated atlas",
"rgba": "($uv.y < 0.5) ? (($uv.x < 0.5) ? ($in1(2.0*$uv)) : ($in2(2.0*$uv-vec2(1.0, 0.0)))) : (($uv.x < 0.5) ? ($in3(2.0*$uv-vec2(0.0, 1.0))) : ($in4(2.0*$uv-vec2(1.0, 1.0))))",
"shortdesc": "Output",
"type": "rgba"
}
],
"parameters": [
],
"shortdesc": "Tile2x2"
},
"type": "shader"
}