material-maker/addons/material_maker/nodes/custom_uv.mmg

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{
"name": "custom_uv",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"inputs": 0,
"rotate": 0,
"scale": 0,
"sx": 1,
"sy": 1
},
"shader_model": {
"code": "vec3 $(name_uv)_map = $map($uv);\nfloat $(name_uv)_rnd = float($seed)+$(name_uv)_map.z;\n",
"global": "vec2 get_from_tileset(float count, float seed, vec2 uv) {\n\treturn clamp((uv+floor(rand2(vec2(seed))*count))/count, vec2(0.0), vec2(1.0));\n}\n\nvec2 custom_uv_transform(vec2 uv, vec2 cst_scale, float rnd_rotate, float rnd_scale, vec2 seed) {\n\tseed = rand2(seed);\n\tuv -= vec2(0.5);\n\tfloat angle = (seed.x * 2.0 - 1.0) * rnd_rotate;\n\tfloat ca = cos(angle);\n\tfloat sa = sin(angle);\n\tuv = vec2(ca*uv.x+sa*uv.y, -sa*uv.x+ca*uv.y);\n\tuv *= (seed.y-0.5)*2.0*rnd_scale+1.0;\n\tuv /= cst_scale;\n\tuv += vec2(0.5);\n\treturn uv;\n}\n",
"inputs": [
{
"default": "vec4(1.0)",
"label": "Input",
"longdesc": "The image or atlas of images to be remapped.",
"name": "in",
"shortdesc": "Input",
"type": "rgba"
},
{
"default": "vec3(1.0)",
"label": "UV",
"longdesc": "The custom UV map to be used for remapping.",
"name": "map",
"shortdesc": "Map",
"type": "rgb"
}
],
"instance": "",
"longdesc": "Remaps an Input image using a custom UV map.",
"name": "Custom UV",
"outputs": [
{
"longdesc": "Shows the remapped image",
"rgba": "$in(get_from_tileset($inputs, $(name_uv)_rnd, custom_uv_transform($(name_uv)_map.xy, vec2($sx, $sy), $rotate*0.01745329251, $scale, vec2($(name_uv)_map.z, float($seed)))))",
"shortdesc": "Output",
"type": "rgba"
}
],
"parameters": [
{
"default": 0,
"label": "Inputs",
"longdesc": "The input type of the node:\n- 1: single image\n- 4: atlas of 4 images\n- 16: atlas of 16 images\nAtlases can be created using the Tile2x2 node.",
"name": "inputs",
"shortdesc": "Inputs",
"type": "enum",
"values": [
{
"name": "1",
"value": "1.0"
},
{
"name": "4",
"value": "2.0"
},
{
"name": "16",
"value": "4.0"
}
]
},
{
"control": "None",
"default": 1,
"label": "Scale X",
"longdesc": "The scale of the input image along the X axis.",
"max": 5,
"min": 0,
"name": "sx",
"shortdesc": "Scale.x",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 1,
"label": "Scale Y",
"longdesc": "The scale of the input image along the Y axis.",
"max": 5,
"min": 0,
"name": "sy",
"shortdesc": "Scale.y",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 0,
"label": "Rnd Rotate",
"longdesc": "The random rotation applied to each remapped instance.",
"max": 180,
"min": 0,
"name": "rotate",
"shortdesc": "RndRotate",
"step": 0.1,
"type": "float"
},
{
"control": "None",
"default": 0.5,
"label": "Rnd Scale",
"longdesc": "The random scale applied to each remapped instance.",
"max": 1,
"min": 0,
"name": "scale",
"shortdesc": "RndScale",
"step": 0.01,
"type": "float"
}
],
"shortdesc": "Custom UV remapper"
},
"type": "shader"
}