material-maker/addons/material_maker/nodes/curve.mmg

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{
"name": "curve",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"ax": -0.4,
"ay": -0.3,
"bx": 0,
"by": 0.5,
"cx": 0.4,
"cy": -0.3,
"repeat": 1,
"width": 0.05
},
"shader_model": {
"code": "vec2 $(name_uv)_bezier = sdBezier($uv, vec2($ax+0.5, $ay+0.5), vec2($bx+0.5, $by+0.5), vec2($cx+0.5, $cy+0.5));\nvec2 $(name_uv)_uv = vec2($(name_uv)_bezier.x, $(name_uv)_bezier.y/$width+0.5);\nvec2 $(name_uv)_uvtest = step(vec2(0.5), abs($(name_uv)_uv-vec2(0.5)));\n$(name_uv)_uv = mix(vec2(fract($repeat*$(name_uv)_uv.x), $(name_uv)_uv.y), vec2(0.0), max($(name_uv)_uvtest.x, $(name_uv)_uvtest.y));\n",
"global": "float cross2( in vec2 a, in vec2 b ) { return a.x*b.y - a.y*b.x; }\n\n// signed distance to a quadratic bezier\nvec2 sdBezier( in vec2 pos, in vec2 A, in vec2 B, in vec2 C ) { \n vec2 a = B - A;\n vec2 b = A - 2.0*B + C;\n vec2 c = a * 2.0;\n vec2 d = A - pos;\n\n float kk = 1.0/dot(b,b);\n float kx = kk * dot(a,b);\n float ky = kk * (2.0*dot(a,a)+dot(d,b))/3.0;\n float kz = kk * dot(d,a); \n\n float res = 0.0;\n float sgn = 0.0;\n\n float p = ky - kx*kx;\n float p3 = p*p*p;\n float q = kx*(2.0*kx*kx - 3.0*ky) + kz;\n float h = q*q + 4.0*p3;\n\tfloat rvx;\n\n if( h>=0.0 ) { // 1 root\n h = sqrt(h);\n vec2 x = (vec2(h,-h)-q)/2.0;\n vec2 uv = sign(x)*pow(abs(x), vec2(1.0/3.0));\n\t\trvx = uv.x+uv.y-kx;\n float t = clamp(rvx, 0.0, 1.0);\n vec2 q2 = d+(c+b*t)*t;\n res = dot(q2, q2);\n \tsgn = cross2(c+2.0*b*t, q2);\n } else { // 3 roots\n float z = sqrt(-p);\n float v = acos(q/(p*z*2.0))/3.0;\n float m = cos(v);\n float n = sin(v)*1.732050808;\n vec3 t = clamp(vec3(m+m,-n-m,n-m)*z-kx, 0.0, 1.0);\n vec2 qx=d+(c+b*t.x)*t.x; float dx=dot(qx, qx), sx = cross2(c+2.0*b*t.x,qx);\n vec2 qy=d+(c+b*t.y)*t.y; float dy=dot(qy, qy), sy = cross2(c+2.0*b*t.y,qy);\n if( dx<dy ) { res=dx; sgn=sx; rvx = t.x; } else { res=dy; sgn=sy; rvx = t.y; }\n }\n \n return vec2(rvx, sqrt(res)*sign(sgn));\n}\n",
"inputs": [
{
"default": "vec4(vec3(step(abs($uv.y-0.5), 0.4999)), 1.0)",
"label": "",
"longdesc": "Input pattern to be drawn along the curve",
"name": "in",
"shortdesc": "Pattern",
"type": "rgba"
}
],
"instance": "",
"name": "Curve",
"outputs": [
{
"longdesc": "An image showing the specified curve",
"rgba": "$in($(name_uv)_uv)",
"shortdesc": "Output",
"type": "rgba"
}
],
"parameters": [
{
"control": "P1.x",
"default": -0.3,
"label": "AX",
"longdesc": "Position on X axis of the first control point",
"max": 0.5,
"min": -0.5,
"name": "ax",
"shortdesc": "A.x",
"step": 0.01,
"type": "float"
},
{
"control": "P1.y",
"default": -0.1,
"label": "AY",
"longdesc": "Position on Y axis of the first control point",
"max": 0.5,
"min": -0.5,
"name": "ay",
"shortdesc": "A.y",
"step": 0.01,
"type": "float"
},
{
"control": "P3.x",
"default": -0,
"label": "BX",
"longdesc": "Position on X axis of the second control point",
"max": 0.5,
"min": -0.5,
"name": "bx",
"shortdesc": "B.x",
"step": 0.01,
"type": "float"
},
{
"control": "P3.y",
"default": 0.2,
"label": "BY",
"longdesc": "Position on Y axis of the second control point",
"max": 0.5,
"min": -0.5,
"name": "by",
"shortdesc": "B.y",
"step": 0.01,
"type": "float"
},
{
"control": "P2.x",
"default": 0.3,
"label": "CX",
"longdesc": "Position on X axis of the third control point",
"max": 0.5,
"min": -0.5,
"name": "cx",
"shortdesc": "C.x",
"step": 0.01,
"type": "float"
},
{
"control": "P2.y",
"default": -0.1,
"label": "CY",
"longdesc": "Position on Y axis of the third control point",
"max": 0.5,
"min": -0.5,
"name": "cy",
"shortdesc": "C.y",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 0.1,
"label": "Width",
"longdesc": "Width of the curve pattern",
"max": 0.5,
"min": 0,
"name": "width",
"shortdesc": "Width",
"step": 0.01,
"type": "float"
},
{
"control": "None",
"default": 1,
"label": "Repeat",
"longdesc": "Number of repetitions of the input pattern",
"max": 16,
"min": 1,
"name": "repeat",
"shortdesc": "Repeat",
"step": 1,
"type": "float"
}
]
},
"type": "shader"
}