material-maker/addons/material_maker/nodes/make_tileable.mmg

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{
"name": "make_tileable",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"w": 0.1
},
"shader_model": {
"code": "",
"longdesc": "Creates a tileable version of its input image by moving different parts around to hide seams.",
"global": "",
"inputs": [
{
"default": "vec4(1.0)",
"function": true,
"label": "",
"longdesc": "The image to be made tileable",
"name": "in",
"shortdesc": "Input",
"type": "rgba"
}
],
"instance": "vec4 make_tileable_$(name)(vec2 uv, float w) {\n\tvec4 a = $in(uv);\n\tvec4 b = $in(fract(uv+vec2(0.5)));\n\tfloat coef_ab = sin(1.57079632679*clamp((length(uv-vec2(0.5))-0.5+w)/w, 0.0, 1.0));\n\tvec4 c = $in(fract(uv+vec2(0.25)));\n\tfloat coef_abc = sin(1.57079632679*clamp((min(min(length(uv-vec2(0.0, 0.5)), length(uv-vec2(0.5, 0.0))), min(length(uv-vec2(1.0, 0.5)), length(uv-vec2(0.5, 1.0))))-w)/w, 0.0, 1.0));\n\treturn mix(c, mix(a, b, coef_ab), coef_abc);\n}\n",
"name": "Make Tileable",
"outputs": [
{
"longdesc": "A tileable version of the input image",
"rgba": "make_tileable_$(name)($uv, 0.5*$w)",
"shortdesc": "Output",
"type": "rgba"
}
],
"parameters": [
{
"control": "None",
"default": 0.1,
"label": "",
"longdesc": "Width of the transition areas between parts of the input image",
"max": 0.25,
"min": 0,
"name": "w",
"shortdesc": "Width",
"step": 0.01,
"type": "float"
}
]
},
"type": "shader"
}