material-maker/addons/material_maker/nodes/invert.mmg

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{
"name": "invert",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
},
"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "vec4(1.0, 1.0, 1.0, 1.0)",
"label": "",
"longdesc": "The input image",
"name": "in",
"shortdesc": "Input",
"type": "rgba"
}
],
"instance": "",
"longdesc": "A filter that inverts the R, G, and B channels of its input while keeping the A channel unchanged",
"name": "Invert",
"outputs": [
{
"longdesc": "Shows the inverted image",
"rgba": "vec4(vec3(1.0)-$in($uv).rgb, $in($uv).a)",
"shortdesc": "Output",
"type": "rgba"
}
],
"parameters": [
],
"shortdesc": "Invert filter"
},
"type": "shader"
}