material-maker/addons/material_maker/nodes/fill_iterate.mmg

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{
"name": "fill_iterate",
"node_position": {
"x": 0,
"y": 0
},
"parameters": {
"s": 8
},
"shader_model": {
"code": "",
"global": "",
"inputs": [
{
"default": "0.0",
"function": true,
"label": "",
"name": "in",
"type": "rgba"
}
],
"instance": "vec4 $(name)_fill(vec2 uv) {\n\tfloat size = $s;\n\tvec4 color = $in(fract(uv));\n\tif (color.z+color.w < 1.0/size) {\n\t\treturn vec4(0.0);\n\t}\n\tvec2 offsets[8] = { vec2(1.0, 0.0), vec2(-1.0, 0.0), vec2(0.0, 1.0), vec2(0.0, -1.0), vec2(1.0, 1.0), vec2(-1.0, 1.0), vec2(-1.0, 1.0), vec2(-1.0, -1.0) };\n\tfor (int o = 0; o < 8; ++o) {\n\t\tvec2 uv2 = uv;\n\t\tvec2 offset = offsets[o]/size;\n\t\tfor (int i = 1; i < int(size); i += 1) {\n\t\t\tuv2 += offset;\n\t\t\tvec4 color2 = $in(fract(uv2));\n\t\t\tif (color2.z+color2.w == 0.0) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tvec2 p1 = color.xy+floor(uv-color.xy);\n\t\t\tvec2 p2 = color2.xy+floor(uv2-color2.xy);\n\t\t\tvec2 p = min(p1, p2);\n\t\t\tvec2 s = max(p1+color.zw, p2+color2.zw)-p;\n\t\t\tcolor = mix(vec4(0.0, 0.0, 1.0, 1.0), vec4(fract(p), s), step(s.xyxy, vec4(1.0)));\n\t\t}\n\t}\n\treturn floor(color*size)/size;\n}\n",
"name": "Fill iterate",
"outputs": [
{
"rgba": "$(name)_fill($uv)",
"type": "rgba"
}
],
"parameters": [
{
"default": 9,
"first": 6,
"label": "",
"last": 12,
"name": "s",
"type": "size"
}
]
},
"type": "shader"
}