A procedural textures authoring and 3D model painting tool based on the Godot game engine
Go to file
Rodz Labs 49f5d54acf
Merge pull request #28 from Calinou/filter-shortcut-select-all
Select the text in the filter LineEdit when pressing the shortcut
2019-10-19 06:40:54 +02:00
addons/material_maker Merge pull request #28 from Calinou/filter-shortcut-select-all 2019-10-19 06:40:54 +02:00
.gitignore
README.md
default_env.tres
export_presets.cfg Added HTML5 export option. 2019-10-18 07:30:32 +02:00
icon.ico
icon.png
icon.png.import
project.godot Implement basic hiDPI support 2019-10-17 14:47:38 +02:00
rodz_labs_logo.png
test.png

README.md

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot