material-maker/addons/material_maker/engine/gen_buffer.gd

194 lines
6.3 KiB
GDScript

tool
extends MMGenTexture
class_name MMGenBuffer
"""
Texture generator buffers, that render their input in a specific resolution and provide the result as output.
This is useful when using generators that sample their inputs several times
"""
const VERSION_OLD : int = 0
const VERSION_SIMPLE : int = 1
const VERSION_COMPLEX : int = 2
var version : int = VERSION_OLD
var material : ShaderMaterial = null
var updating : bool = false
var update_again : bool = true
var current_renderer = null
var is_pending : bool = false
var pending_textures = []
func _ready() -> void:
material = ShaderMaterial.new()
material.shader = Shader.new()
if !parameters.has("size"):
parameters.size = 9
add_to_group("preview")
func _exit_tree() -> void:
if current_renderer != null:
current_renderer.release(self)
func get_type() -> String:
return "buffer"
func get_type_name() -> String:
return "Buffer"
func get_parameter_defs() -> Array:
var parameter_defs : Array = [ { name="size", type="size", first=4, last=13, default=4 } ]
match version:
VERSION_OLD:
parameter_defs.push_back({ name="lod", type="float", min=0, max=10.0, step=0.01, default=0 })
VERSION_COMPLEX:
parameter_defs.push_back({ name="filter", type="boolean", default=true })
parameter_defs.push_back({ name="mipmap", type="boolean", default=true })
return parameter_defs
func get_input_defs() -> Array:
return [ { name="in", type="rgba" } ]
func get_output_defs() -> Array:
if version == VERSION_OLD:
return [ { type="rgba" }, { type="rgba" } ]
else:
return [ { type="rgba" } ]
func source_changed(_input_port_index : int) -> void:
call_deferred("update_shader")
func all_sources_changed() -> void:
call_deferred("update_shader")
func set_parameter(n : String, v) -> void:
if is_inside_tree():
get_tree().call_group("preview", "on_texture_invalidated", "o%s_tex" % str(get_instance_id()))
if n == "size":
var param_name = "o%s_tex_size" % str(get_instance_id())
var param_value = pow(2, v)
get_tree().call_group("preview", "on_float_parameters_changed", { param_name:param_value })
.set_parameter(n, v)
func update_shader() -> void:
var context : MMGenContext = MMGenContext.new()
var source = {}
var source_output = get_source(0)
if source_output != null:
source = source_output.generator.get_shader_code("uv", source_output.output_index, context)
assert (!(source is GDScriptFunctionState))
while source is GDScriptFunctionState:
source = yield(source, "completed")
if source.empty():
source = DEFAULT_GENERATED_SHADER
var shader_code = mm_renderer.generate_shader(source)
if shader_code.find("$") != -1:
print("Incorrect shader generated for "+get_hier_name())
#shader_code = mm_renderer.generate_shader({ rgba="vec4(0.0, 0.0, 0.0, 1.0)" })
material.shader.code = shader_code
update_again = true
if source.has("textures"):
for k in source.textures.keys():
material.set_shader_param(k, source.textures[k])
if source.has("pending_textures"):
pending_textures = source.pending_textures
else:
pending_textures = []
if pending_textures.empty():
update_buffer()
else:
set_pending()
func set_pending() -> void:
if ! is_pending:
mm_renderer.add_pending_request()
is_pending = true
func on_float_parameters_changed(parameter_changes : Dictionary) -> void:
if mm_renderer.update_float_parameters(material, parameter_changes):
update_again = true
get_tree().call_group("preview", "on_texture_invalidated", "o%s_tex" % str(get_instance_id()))
if pending_textures.empty():
update_buffer()
func on_texture_changed(n : String) -> void:
pending_textures.erase(n)
if pending_textures.empty() and mm_renderer.material_has_parameter(material, n):
update_again = true
update_buffer()
func on_texture_invalidated(n : String) -> void:
if mm_renderer.material_has_parameter(material, n):
if pending_textures.empty():
get_tree().call_group("preview", "on_texture_invalidated", "o%s_tex" % str(get_instance_id()))
set_pending()
if pending_textures.find(n) == -1:
pending_textures.push_back(n)
func update_buffer() -> void:
if !updating:
updating = true
while update_again:
if is_pending:
mm_renderer.remove_pending_request()
is_pending = false
var renderer = mm_renderer.request(self)
while renderer is GDScriptFunctionState:
renderer = yield(renderer, "completed")
if renderer == null:
return
current_renderer = renderer
update_again = false
var time = OS.get_ticks_msec()
renderer = renderer.render_material(self, material, pow(2, get_parameter("size")))
while renderer is GDScriptFunctionState:
renderer = yield(renderer, "completed")
if !update_again:
renderer.copy_to_texture(texture)
match version:
VERSION_COMPLEX:
var flags = Texture.FLAG_REPEAT | ImageTexture.STORAGE_COMPRESS_LOSSLESS
if ! parameters.has("filter") or parameters.filter:
flags |= Texture.FLAG_FILTER
if ! parameters.has("mipmap") or parameters.mipmap:
flags |= Texture.FLAG_MIPMAPS
texture.flags = flags
_:
texture.flags = Texture.FLAGS_DEFAULT
emit_signal("rendering_time", OS.get_ticks_msec() - time)
renderer.release(self)
current_renderer = null
updating = false
get_tree().call_group("preview", "on_texture_changed", "o%s_tex" % str(get_instance_id()))
func get_globals(texture_name : String) -> Array:
var texture_globals : String = "uniform sampler2D %s;\nuniform float %s_size = %d.0;\n" % [ texture_name, texture_name, pow(2, get_parameter("size")) ]
return [ texture_globals ]
func _get_shader_code(uv : String, output_index : int, context : MMGenContext) -> Dictionary:
var shader_code = _get_shader_code_lod(uv, output_index, context, -1.0 if output_index == 0 else parameters.lod)
if updating or update_again or !pending_textures.empty():
shader_code.pending_textures = shader_code.textures.keys()
return shader_code
func get_output_attributes(output_index : int) -> Dictionary:
var attributes : Dictionary = {}
attributes.texture = "o%s_tex" % str(get_instance_id())
attributes.texture_size = "o%s_tex_size" % str(get_instance_id())
return attributes
func _serialize(data: Dictionary) -> Dictionary:
data.type = "buffer"
if version != VERSION_OLD:
data.version = version
return data
func _deserialize(data : Dictionary) -> void:
if data.has("version"):
version = data.version
else:
version = VERSION_OLD