material-maker/addons/material_maker/plugin.gd

61 lines
1.8 KiB
GDScript

tool
extends EditorPlugin
var mm_button = null
var material_maker = null
var importer = null
var renderer = null
func _enter_tree():
add_tool_menu_item("Material Maker", self, "open_material_maker")
importer = preload("res://addons/material_maker/import_plugin/ptex_import.gd").new(self)
add_import_plugin(importer)
renderer = preload("res://addons/material_maker/engine/renderer.tscn").instance()
add_child(renderer)
func _exit_tree():
remove_tool_menu_item("Material Maker")
if material_maker != null:
material_maker.hide()
material_maker.queue_free()
material_maker = null
if importer != null:
remove_import_plugin(importer)
importer = null
func _get_state():
var s = { mm_button=mm_button, material_maker=material_maker }
return s
func _set_state(s):
mm_button = s.mm_button
material_maker = s.material_maker
func open_material_maker(foo = null):
if material_maker == null:
material_maker = preload("res://addons/material_maker/window_dialog.tscn").instance()
var panel = material_maker.get_node("MainWindow")
panel.editor_interface = get_editor_interface()
panel.connect("quit", self, "close_material_maker")
add_child(material_maker)
material_maker.popup_centered()
func close_material_maker():
if material_maker != null:
material_maker.hide()
material_maker.queue_free()
material_maker = null
func generate_material(ptex_filename: String) -> Material:
var generator = MMGenLoader.load_gen(ptex_filename)
add_child(generator)
if generator.has_node("Material"):
var gen_material = generator.get_node("Material")
print(renderer)
var return_value = gen_material.render_textures(renderer)
while return_value is GDScriptFunctionState:
return_value = yield(return_value, "completed")
var prefix = ptex_filename.left(ptex_filename.rfind("."))
return gen_material.export_textures(prefix, get_editor_interface())
return null