material-maker/addons/procedural_material/nodes
RodZill4 279b0e0103 Improved SpatialMaterial support
Now the material node is aimed at Godot's SpatialMaterial. Textures are generated and passed to the SpatialMaterial (and not generated as shaders anymore).
Rendering textures requires a Timer (to wait for the viewport to be rendered). There has to be a better solution...
Added a couple more examples.
2018-07-29 23:43:24 +02:00
..
blend.gd
blend.tscn
bricks.gd
bricks.tscn
colorize.gd
colorize.tscn
godot_logo.png
godot_logo.png.import
image.gd
image.tscn
material.gd Improved SpatialMaterial support 2018-07-29 23:43:24 +02:00
material.tscn Improved SpatialMaterial support 2018-07-29 23:43:24 +02:00
normal_map.gd
normal_map.tscn
perlin.gd
perlin.tscn
sine.gd
sine.tscn
transform.gd
transform.tscn Improved SpatialMaterial support 2018-07-29 23:43:24 +02:00
voronoi.gd
voronoi.tscn
warp.gd
warp.tscn Improved SpatialMaterial support 2018-07-29 23:43:24 +02:00