279b0e0103
Now the material node is aimed at Godot's SpatialMaterial. Textures are generated and passed to the SpatialMaterial (and not generated as shaders anymore). Rendering textures requires a Timer (to wait for the viewport to be rendered). There has to be a better solution... Added a couple more examples. |
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.. | ||
blend.gd | ||
blend.tscn | ||
bricks.gd | ||
bricks.tscn | ||
colorize.gd | ||
colorize.tscn | ||
godot_logo.png | ||
godot_logo.png.import | ||
image.gd | ||
image.tscn | ||
material.gd | ||
material.tscn | ||
normal_map.gd | ||
normal_map.tscn | ||
perlin.gd | ||
perlin.tscn | ||
sine.gd | ||
sine.tscn | ||
transform.gd | ||
transform.tscn | ||
voronoi.gd | ||
voronoi.tscn | ||
warp.gd | ||
warp.tscn |