material-maker/material_maker/panels/paint/paint_layers.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://material_maker/panels/paint/paint_layers.gd" type="Script" id=1]
[ext_resource path="res://material_maker/tools/painter/shaders/normal_map.shader" type="Shader" id=7]
[sub_resource type="CanvasItemMaterial" id=1]
blend_mode = 1
light_mode = 1
[sub_resource type="ViewportTexture" id=2]
[sub_resource type="ViewportTexture" id=3]
[sub_resource type="ShaderMaterial" id=4]
shader = ExtResource( 7 )
shader_param/epsilon = 0.0078125
shader_param/seams = SubResource( 2 )
shader_param/tex = SubResource( 3 )
[node name="PaintLayers" type="Node"]
script = ExtResource( 1 )
[node name="Albedo" type="Viewport" parent="."]
transparent_bg = true
disable_3d = true
usage = 0
render_target_v_flip = true
render_target_update_mode = 1
[node name="Metallic" type="Viewport" parent="."]
transparent_bg = true
usage = 0
render_target_v_flip = true
render_target_update_mode = 1
[node name="Roughness" type="Viewport" parent="."]
transparent_bg = true
usage = 0
render_target_v_flip = true
render_target_update_mode = 1
[node name="MR" type="Viewport" parent="."]
transparent_bg = true
usage = 0
render_target_v_flip = true
render_target_update_mode = 1
[node name="Metallic" type="TextureRect" parent="MR"]
material = SubResource( 1 )
[node name="Roughness" type="TextureRect" parent="MR"]
material = SubResource( 1 )
[node name="Emission" type="Viewport" parent="."]
transparent_bg = true
disable_3d = true
usage = 0
render_target_v_flip = true
render_target_update_mode = 1
[node name="Depth" type="Viewport" parent="."]
transparent_bg = true
disable_3d = true
usage = 0
render_target_v_flip = true
render_target_update_mode = 1
[node name="NormalMap" type="Viewport" parent="."]
size = Vector2( 2048, 2048 )
own_world = true
transparent_bg = true
disable_3d = true
usage = 0
render_target_v_flip = true
render_target_clear_mode = 1
render_target_update_mode = 1
[node name="Rect" type="ColorRect" parent="NormalMap"]
material = SubResource( 4 )
margin_right = 2048.0
margin_bottom = 2048.0