Commit Graph

528 Commits

Author SHA1 Message Date
RodZill4 9b1cd8ec85 More tooltips for 3D SDF nodes (#151) 2020-10-09 22:36:25 +02:00
RodZill4 a2c97ccf62 More tooltips for 3D SDF nodes (#151) 2020-10-09 21:37:42 +02:00
Paulo Falcao de29bddb45
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v4v4 preview interpretation using a Multi-Field Function ( x, y, z, FieldType ) -> (r, g, b, sdf)
Where FieldType=0 is just the SDF, and 1 is BaseColor / Albedo
In a near future it will suport:
1 - BaseColor (x, y, z, sdf)
2 - Metallic (x,?,?,sdf)
3 - Subsurface (x,?,?,sdf)
4 - Specular (x,?,?,sdf)
5 - Roughness (x,?,?,sdf)
6 - SpecularTint (x,?,?,sdf)
7 - Anisotropic (x,?,?,sdf)
8 - Sheen (x,?,?,sdf)
9 - SheenTint (x,?,?,sdf)
10 - Clearcoat (x,?,?,sdf)
11 - ClearcoatGloss (x,?,?,sdf)
2020-10-08 23:10:53 +01:00
RodZill4 7c8344d722 Added uneven bricks and supersample nodes to the library and doc ( #181) 2020-10-07 06:57:48 +02:00
RodZill4 5633facbf5 Added tooltips for 2D SDF nodes (#151) 2020-10-05 21:03:19 +02:00
RodZill4 f5cc1c056d Updated tesselated preview shader 2020-10-04 23:03:07 +02:00
RodZill4 c3315c951c Added tooltips for workflow nodes 2020-10-04 23:01:32 +02:00
RodZill4 92f3e8d165 Added tones map node 2020-10-04 15:15:06 +02:00
RodZill4 b910f0ed59 Nodes andbase library updates (Value noise rename, tones step) 2020-10-04 15:01:44 +02:00
RodZill4 800c723126 Fixed buffer update optimization 2020-10-04 14:04:49 +02:00
RodZill4 c712e40bf6 Fixed buffer update optimization 2020-10-04 10:31:00 +02:00
RodZill4 768c239367 Added supersample node (#181) 2020-10-03 12:02:07 +02:00
RodZill4 096c1739d4 More runtime warning related changes 2020-10-03 12:00:58 +02:00
RodZill4 f0b58398c8 Added more tooltips (#151) 2020-10-02 23:11:58 +02:00
RodZill4 db26b374e0 Fixed runtime warnings 2020-10-02 23:11:04 +02:00
RodZill4 46f4487130 Added more node tooltips (#151) 2020-09-29 22:27:10 +02:00
RodZill4 34f821da3a Added generic V4->V4 type 2020-09-29 20:24:49 +02:00
RodZill4 086190a041 Added tooltips for fill and math nodes (#151) 2020-09-28 23:01:53 +02:00
RodZill4 17d4af7fab Removed useless debug log 2020-09-28 22:44:53 +02:00
RodZill4 58daaa4c25 Added tooltips for more nodes (#151) 2020-09-28 22:44:22 +02:00
RodZill4 955772cc35 More pane -> panel renaming. Fix for layout when window is resized. 2020-09-27 15:19:29 +02:00
RodZill4 a07dcaf4a0 Added node tooltips (#151) 2020-09-26 17:13:09 +02:00
RodZill4 a086897d02 Started implementing buffer scheduling to avoid useless renders (buffer invalidation still missing) 2020-09-26 17:10:24 +02:00
RodZill4 4dd173cf0b Fixed descriptions in graph and ios nodes 2020-09-24 23:12:20 +02:00
RodZill4 d790c12a71 Added menu command to generate a graph screenshot. Fixed "Add to user library" command. 2020-09-20 18:34:13 +02:00
RodZill4 d4322cb404 Added tooltips for pattern nodes 2020-09-19 19:48:40 +02:00
RodZill4 179f92254a Added descriptions for graph nodes (#151) 2020-09-13 23:03:53 +02:00
RodZill4 12abffe973 Added tooltips and scale parameters to splatter nodes 2020-09-13 16:49:50 +02:00
RodZill4 745a5c20dc Circle splatters fix (clamp necessary due to scale parameters) 2020-09-12 22:18:09 +02:00
RodZill4 a83f162c8c Circle splatters fix 2020-09-12 07:39:09 +02:00
RodZill4 8401a982d4 Added circle splatter, pixelize and make_tileable nodes, as well as new workflow nodes. 2020-09-11 20:47:48 +02:00
RodZill4 c45c03e014 Fixed gradient regression (#170) 2020-09-10 23:07:38 +02:00
RodZill4 0cea0639c1 Small blend mode update (default values and steps) 2020-09-09 23:06:27 +02:00
RodZill4 9e865dd24a Fixed gradient parameter handling and Remote interaction (#147). Small optimization in shader generation. 2020-09-09 22:57:24 +02:00
RodZill4 ef4bf8064c Fixed Tilers/Splatters and minor updates of other nodes (#165) 2020-09-08 22:19:41 +02:00
RodZill4 fceab9a2c5 Updated CustomUV node with features from Tiler/Splatter (#162) 2020-09-08 07:38:58 +02:00
RodZill4 2b99e213f7 Fixed Remote node behaviour when created (#147) 2020-09-08 06:33:38 +02:00
RodZill4 403c6ff61a Fixed update problem in Material node ( #163) 2020-09-07 08:25:50 +02:00
RodZill4 1166810b3c Added support for multiple parallel renderers and a performance counter 2020-09-06 11:21:44 +02:00
RodZill4 9199f0ecb3 Added a new transform node with Clamp/Repeat/Extend options (#146) 2020-08-31 22:21:36 +02:00
RodZill4 07d30c9261 Fixed subsurface scattering in 3D preview (#159) 2020-08-31 20:52:27 +02:00
RodZill4 dcad5139e3 Fixed scratches bugs and added tooltip information (#151) 2020-08-31 20:38:04 +02:00
RodZill4 bcdf4929b9 Added a description tooltip for nodes (#151) 2020-08-31 20:36:50 +02:00
RodZill4 0cb562621a Added rendering time to Buffer node 2020-08-29 11:38:42 +02:00
RodZill4 f4284f5b66 Added an output buffer to the gaussian blur node (#150) 2020-08-26 22:24:42 +02:00
RodZill4 9f8d101754 Updated renderer so request are explicit (small optimization that avoids useless re-generations + stronger usage checks) 2020-08-26 22:20:17 +02:00
Rodolphe Suescun 10366097e1 Added circle splatter nodes, updated sdannular_shape to generate multiple layers 2020-08-25 09:24:24 +02:00
Rodolphe Suescun 532cf43902 Added tooltip doc for a few nodes (#151) 2020-08-25 09:21:44 +02:00
Rodolphe Suescun a72cc40bfb Check image file modified time before updating the texture in image nodes (#152) 2020-08-23 22:23:59 +02:00
Rodolphe Suescun 1860036c55 Added timer to image node to check if fle changed (#152) 2020-08-23 12:39:12 +02:00