Commit Graph

12 Commits

Author SHA1 Message Date
RodZill4 2b593beb32 Updated Godot import plugin to use new material export functions 2020-02-26 22:52:03 +01:00
RodZill4 c9aab3e831 Started updating export to support multiple target game engines 2020-02-17 08:54:46 +01:00
RodZill4 f1ff09dcc4 Moved MMLoader to autoload. Updated demo so it can be exported. 2020-01-28 11:47:29 +01:00
RodZill4 b6a2d08f78 Moved everything not necessary for the plugin away from "addons" 2020-01-25 15:20:08 +01:00
RodZill4 b153b3306f (last?) changes for 0.7 2019-11-24 18:47:21 +01:00
RodZill4 85599c2fea Added menu to show nodes documentation and updated import plugin 2019-11-10 15:02:00 +01:00
Hugo Locurcio 93c84650cd
Add return type hints to all scripts
This also simplifies some functions.

This partially addresses #30.
2019-10-20 16:35:45 +02:00
RodZill4 b7a54b3242 Updated the plugin with an option to register/unregister the importer, and added an option to skip .ptex imports. 2019-10-18 07:22:40 +02:00
RodZill4 e573a78fd6 Updated Godot integration 2019-10-16 23:15:11 +02:00
RodZill4 8ed10ccd02 Display value on slider and import improvements (support for ORM textures) 2019-10-01 23:15:36 +02:00
Rodolphe Suescun bcdac09cd7 More progress on refactoring and more
Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
RodZill4 cfae489ad0 Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00