Commit Graph

8 Commits

Author SHA1 Message Date
Rodolphe Suescun bcdac09cd7 More progress on refactoring and more
Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
Rodolphe Suescun 7f4cc79a47 Fixed a few problems reported by Godot 3.1a2 2018-11-04 15:43:02 +01:00
RodZill4 938397f3f6 More node editor progress, support for globals in generic nodes 2018-10-13 17:31:37 +02:00
RodZill4 0d85cd5aef Updated custom node and associated editor
Custom nodes now support outputs and basic (float) parameters, and are serialized/deserialized correctly.
2018-10-09 07:24:44 +02:00
RodZill4 ee0bc96f30 Added a generic node type
Updated all nodes so parameters are located in a "parameters" variable.
Started writing a generic node model whose behavior is defined in a json file. Should be able to replace all generators so far.
Wrote json files for bricks and noise nodes.
Started preparing a custom node.
2018-10-02 07:46:20 +02:00
RodZill4 ab9ae4ce5d Reorganized nodes (1 directory per node) 2018-09-22 08:12:33 +02:00
RodZill4 2621ff4b46 Improved integration in Godot
Exporting a material will now create a SpatialMaterial. The Material graph node
now generates different textures when used as a Godot addon (metallic, roughness
and ambient occlusion are merged into a single texture).

Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window.
2018-09-04 21:45:14 +02:00
RodZill4 1c56fc60d8 Cleanup and renaming
Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00