Commit Graph

41 Commits

Author SHA1 Message Date
Rodolphe Suescun bcdac09cd7 More progress on refactoring and more
Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
RodZill4 66f88f3f46 More shader generation refactoring 2019-08-02 08:17:32 +02:00
RodZill4 cfae489ad0 Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
RodZill4 6984088b78 Fixed generation of transparent images. Now in tools menu instead of a button in the toolbar. 2019-04-13 19:44:37 +02:00
RodZill4 0b7a36282e Fixed issues #5 and #7 2019-01-27 09:00:30 +01:00
RodZill4 4baba77243 New recent projects menu entry and paper sample texture. 2019-01-24 22:27:41 +01:00
RodZill4 b36d44eb06 Fixed problem in export node (failure when exporting) 2019-01-09 07:36:30 +01:00
RodZill4 65a08b4650 Added an Apply button to the node editor window 2018-11-20 07:46:51 +01:00
RodZill4 3bb9dd50db Generic node updates
- Added support for inputs and alternate syntax for parameters ($foo instead of $(foo))
- Added support for default input values ($uv can be used for non uniform defaults)
2018-11-19 23:09:22 +01:00
RodZill4 f06ffaf9f7 Added support for inputs in generic node and rewrote AdjustHSV as generic. 2018-11-11 19:18:26 +01:00
Rodolphe Suescun 7f4cc79a47 Fixed a few problems reported by Godot 3.1a2 2018-11-04 15:43:02 +01:00
Rodolphe Suescun 59add0d468 Updated transform and blend nodes to support alpha. Removed obsolete scenes. 2018-11-03 19:35:18 +01:00
Rodolphe Suescun 6ca982b692 Slightly modified the ptex file format
Parameters are now saved separately from other node attributes (type, name...). Old files can still be loaded.
2018-11-03 18:56:58 +01:00
Rodolphe Suescun c624e0f6ee Added support for alpha channel in colorize node 2018-11-03 17:43:32 +01:00
RodZill4 ade213921c Rewrote pattern, uniform and voronoi nodes using generic node. 2018-10-31 22:22:41 +01:00
RodZill4 0a4e84ec06 Implemented color, perlin and shape as generic nodes. 2018-10-29 22:22:35 +01:00
Rodolphe Suescun 78bb4551a8 Color parameters and RGBA generic outputs
Also added default value to float, boolean and enum parameters
2018-10-28 17:06:42 +01:00
Rodolphe Suescun 5d80d9db63 Refactored custom node parameters editor 2018-10-28 16:26:37 +01:00
RodZill4 41fdc5783e Added custom node example (mandelbrot) 2018-10-26 22:47:27 +02:00
RodZill4 bf4a125386 Node editor updates and support for alpha channel
Added initial support for alpha channel (in combine, decompose and blend nodes). Textures with alpha channels can be exported using the material node albedo input.
Updated node editor with a simple editor for enumerated parameters.
2018-10-26 22:44:47 +02:00
RodZill4 938397f3f6 More node editor progress, support for globals in generic nodes 2018-10-13 17:31:37 +02:00
RodZill4 0d85cd5aef Updated custom node and associated editor
Custom nodes now support outputs and basic (float) parameters, and are serialized/deserialized correctly.
2018-10-09 07:24:44 +02:00
RodZill4 ee0bc96f30 Added a generic node type
Updated all nodes so parameters are located in a "parameters" variable.
Started writing a generic node model whose behavior is defined in a json file. Should be able to replace all generators so far.
Wrote json files for bricks and noise nodes.
Started preparing a custom node.
2018-10-02 07:46:20 +02:00
RodZill4 ab9ae4ce5d Reorganized nodes (1 directory per node) 2018-09-22 08:12:33 +02:00
RodZill4 fafa5fbb1b Added a "Rays" shape and a radiations logo example 2018-09-21 08:14:20 +02:00
RodZill4 e2e1a67b7e Added star shape in Shape generator 2018-09-20 08:32:30 +02:00
RodZill4 d9b98693da Added a simple shape generator
Can be used to create a circle, a polygon or a curved star
2018-09-19 08:21:48 +02:00
RodZill4 9bdcb73411 Fixed problems in Material Maker addon for Godot
Icon and settings taken from the project
2018-09-12 19:21:42 +02:00
RodZill4 e4aebb9b1f Updated link to make it child of graph_edit control
Should fix problems under Linux
2018-09-11 21:43:40 +02:00
RodZill4 4a504b0bb5 Updated export presets 2018-09-11 20:13:07 +02:00
RodZill4 73ccaf32eb Updated screenshot 2018-09-11 19:47:04 +02:00
RodZill4 4ca96b5d8e Updated examples 2018-09-11 19:40:34 +02:00
RodZill4 d05631122c Added documentation for new nodes
Added documentation for Material, Export, Comment, Switch and Remote nodes.
Fixed missing "tool" attribute in editable_label script.
Reordered misc. nodes in base library.
2018-09-11 19:38:59 +02:00
RodZill4 d6527848d3 Added clipping when drawing links 2018-09-10 22:43:17 +02:00
RodZill4 1a5ddae226 Added comment node 2018-09-10 21:59:52 +02:00
RodZill4 cb03131b85 Added control link check and editable labels
Now linking new controls to a linked_control will check compatibility (same control type and parameters).
Linked control labels are now editable.
Modified the Switch node layout so it is easier to understand.
Updated the bricks example to use the switch and remote nodes.
2018-09-10 08:00:03 +02:00
RodZill4 f116aa0e22 Added switch node
Added node that can select between 2x2 inputs to generate 2 outputs
2018-09-09 15:20:01 +02:00
RodZill4 9dc6d4b18a Gradient and serialization related updates
Added a class for gradient (that handles serialization and shader generation), and updated the GradientEditor.
Added a "Types" class that handles values serialization.
Updated linked_control and config_control to link to GradientEditors.
2018-09-09 12:09:05 +02:00
RodZill4 95a737029a Started adding the "remote node"
Started adding the "remote" node, that can control important parameters of the graph and save/restore configurations of groups of parameters. This should help creating easily configurable materials.

Added new "mosaic" example
2018-09-08 12:25:28 +02:00
RodZill4 2621ff4b46 Improved integration in Godot
Exporting a material will now create a SpatialMaterial. The Material graph node
now generates different textures when used as a Godot addon (metallic, roughness
and ambient occlusion are merged into a single texture).

Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window.
2018-09-04 21:45:14 +02:00
RodZill4 1c56fc60d8 Cleanup and renaming
Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00