Commit Graph

420 Commits

Author SHA1 Message Date
RodZill4 b50bcd3334 Added Dilate node, updated connection walk so unconnected group inputs don't provide a default function 2020-04-24 08:35:47 +02:00
Relintai 8abb968c52 Fix syntax error. 2020-04-21 14:48:05 +02:00
RodZill4 bd868d8a55 New preview menu, added support for expressions in float parameters 2020-04-13 09:32:59 +02:00
RodZill4 fe2c83a79a Added Axis parameter to 3D primitives 2020-04-04 07:16:45 +02:00
RodZill4 fd83287000 Fixed truchet nodes (broken by seed related changes) 2020-04-03 08:03:51 +02:00
RodZill4 14683e25af Fixed default shader data used when shader generation fails 2020-04-03 08:01:06 +02:00
RodZill4 ab7568ccc5 Updated renderer to generate 16 bits float images, more histogram optimizations 2020-03-28 09:50:51 +01:00
RodZill4 b4a122aac1 Merge branch 'master' into dev-optimize 2020-03-27 21:09:44 +01:00
RodZill4 cc606137b3 Added optimization for color parameters 2020-03-26 21:58:26 +01:00
RodZill4 aad3991734 Optimized float parameters (now passed as dictionaries) 2020-03-26 21:24:50 +01:00
RodZill4 9ab8820598 Optimized gradient parameters (passed as floats when possible) 2020-03-26 08:56:55 +01:00
RodZill4 8da80e163c Fixed shader node and hierarchy pane optimization 2020-03-25 22:01:02 +01:00
RodZill4 8beaabefdc Fixed switch, background 2D preview, node templates and examples 2020-03-25 19:06:31 +01:00
RodZill4 fd92c57905 Optimized seed and thumbnail previews 2020-03-24 19:21:28 +01:00
RodZill4 ef4fbac0a4 Renamed Tones node and added alpha channel to histogram 2020-03-21 21:49:05 +01:00
RodZill4 565219ab74 Started implementing the Tones node 2020-03-21 17:44:41 +01:00
RodZill4 fcfdcef286 Merge branch 'master' into dev-optimize 2020-03-20 07:49:57 +01:00
RodZill4 31545cb20c Added float parameter filtering and optimization for texture parameters. 2020-03-20 07:44:22 +01:00
RodZill4 3c87f2c491 Optimized 3D preview and buffer nodes 2020-03-18 21:40:02 +01:00
RodZill4 fc72fd0af4 Fixed export templates path 2020-03-15 07:08:07 +01:00
RodZill4 64eeaa14f0 Fixed lighten, darken modes of TEX3D blend 2020-03-14 17:58:12 +01:00
RodZill4 455dcc7fde Started optimizing 2D preview
float parameters don't trigger shader regeneration anymore
2020-03-13 07:50:04 +01:00
RodZill4 22bacb6673 Update hierarchy pane when renaming a group 2020-03-12 07:51:01 +01:00
RodZill4 7150ac082e Merge branch 'master' of https://github.com/RodZill4/material-maker 2020-03-12 06:07:04 +01:00
RodZill4 f634469ec2 Fixed typo in perlin & fbm nodes 2020-03-12 06:06:57 +01:00
RodZill4 2b46a6936d Merge branch 'master' into dev-export 2020-03-08 23:14:42 +01:00
RodZill4 754edea090 optimized hierarchy pane previews and made them configurable 2020-03-06 23:40:09 +01:00
RodZill4 8283c744d3 Added hierarchy pane 2020-03-02 23:01:27 +01:00
RodZill4 48fbd55546 Added 2 panel locations on the right and made panels movable 2020-02-28 08:41:17 +01:00
RodZill4 26269b89cf Merge branch 'master' into dev-export 2020-02-27 00:05:02 +01:00
RodZill4 2b593beb32 Updated Godot import plugin to use new material export functions 2020-02-26 22:52:03 +01:00
RodZill4 d1c162d7fb Added support for command line export (#80) 2020-02-26 08:15:16 +01:00
RodZill4 09b3aff5ff Fixed tex3d preview shader 2020-02-25 06:17:51 +01:00
RodZill4 a323f095b5 Fixed export node 2020-02-24 23:29:33 +01:00
RodZill4 88dd22a0d4 Merge branch 'master' into dev-export 2020-02-24 21:41:42 +01:00
RodZill4 4fd42bc36d Added tiler node and removed obsolete splatter 2020-02-22 18:05:16 +01:00
RodZill4 b8e9efd307 Addde tiler nodes 2020-02-22 07:56:58 +01:00
RodZill4 023c8840e1 Added export for Unreal engine 2020-02-21 23:02:54 +01:00
RodZill4 b3d5972557 Updated export for Unity 2020-02-19 23:24:34 +01:00
RodZill4 4d73ff1a2b Updated custom file generation in export and Godot export 2020-02-19 08:33:52 +01:00
RodZill4 88340b5502 Added .tres file generation for Godot. 2020-02-18 08:47:44 +01:00
RodZill4 c9aab3e831 Started updating export to support multiple target game engines 2020-02-17 08:54:46 +01:00
RodZill4 8b1fcc0b22 Added tile 2x2 2020-02-16 09:19:37 +01:00
RodZill4 24864846ec Updated splatters with mask support and added tile2x2 2020-02-16 09:17:49 +01:00
RodZill4 6523ae3b06 Added elongation node and update documentation 2020-02-15 22:20:26 +01:00
RodZill4 f5d0e12d70 Moved doc to material make directory 2020-02-15 11:20:47 +01:00
RodZill4 fb3b9c88d6 Prepared tooltips everywhere and minor fixes & optimizations 2020-02-15 11:17:41 +01:00
RodZill4 8d4eb23483 Added splatter and 2D fBm 2020-02-15 11:16:18 +01:00
RodZill4 d4a72d6acd Better randomization in bricks and fbm, and fised sdf3d difference 2020-02-13 08:38:43 +01:00
RodZill4 7c7cfdaa0a optimised loader by caching predefined nodes 2020-02-13 08:37:42 +01:00