Commit Graph

81 Commits

Author SHA1 Message Date
RodZill4 d3f2051321 Experimental Oculus Quest port 2021-04-07 08:31:03 +02:00
RodZill4 9c262e9ccf Updated release to 0.95a, and send release number to the web page. 2021-03-25 22:18:09 +01:00
Rodz Labs 64d3aaabdb
Merge pull request #306 from Calinou/add-directional-shadow-setting
Add a setting to enable the sun shadow in the 3D preview
2021-03-23 20:14:49 +01:00
Hugo Locurcio 13ebc37bd9
Add a setting to enable the sun shadow in the 3D preview
The setting is disabled by default for performance reasons
(also because it won't be effective with a non-tesselated mesh).

The setting requires an application restart to apply.
2021-03-15 20:24:02 +01:00
Hugo Locurcio 3e042913a5
Add a Ctrl + Space shortcut to toggle side docks' visibility
This feature is similar to Blender's Ctrl + Space shortcut.
2021-03-08 15:59:16 +01:00
Hugo Locurcio 73c3a26162 Increase 3D preview anisotropic filtering level from 4x to 16x
This improves the texture's appearance when viewed at oblique
angles.
2021-02-09 20:36:03 +01:00
RodZill4 b2837614f6 Updated release number for 0.94 2021-01-30 18:10:11 +01:00
RodZill4 9e520ab156 Added support for multipart messages in website link 2021-01-22 18:36:21 +01:00
RodZill4 146f62b755 Fixed iterate buffer update problem (I hope). Updated websocket buffer size to be able to handle big graphs. 2021-01-19 21:29:25 +01:00
Rodolphe Suescun 0666416897 Merge branch 'master' into dev-painter 2020-12-28 22:56:04 +01:00
Rodolphe Suescun b4be6d89cb Added Polygon parameter type and node 2020-12-28 10:27:51 +01:00
RodZill4 8bbd4fcf7e Merge branch 'master' into dev-painter 2020-12-04 22:45:25 +01:00
RodZill4 e2fab3db63 Fixed release number so icon is taken into account correctly 2020-11-30 21:46:50 +01:00
RodZill4 1223d90e7f Removed useless files and fixed painting on seams. 2020-11-15 18:52:39 +01:00
RodZill4 655380fa58 Updated seams texture generation, brush handling and added access to layers textures in painting shaders. 2020-11-14 21:36:21 +01:00
RodZill4 a19049add0 Reverted vsync by default and added a paramer to disable vsync 2020-10-09 22:39:15 +02:00
RodZill4 1166810b3c Added support for multiple parallel renderers and a performance counter 2020-09-06 11:21:44 +02:00
RodZill4 f5ae7a8040 Added RMB shortcut for nodes list popup (#103) 2020-08-29 11:08:54 +02:00
Hugo Locurcio aa9e892dbd
Use the Dummy audio driver since Material Maker doesn't play any sounds
This prevents Godot from appearing as an application playing sound
while Material Maker is running. This also decreases CPU usage
(especially on macOS due to a known engine bug).
2020-08-24 14:53:12 +02:00
Rodolphe Suescun 820bc2c905 Removed dependency between io_types and loader (#139) 2020-08-02 12:12:18 +02:00
Rodolphe Suescun 30e6c32116 Removed obsolete convolution node 2020-08-02 11:16:21 +02:00
Rodolphe Suescun 79952bee72 Moved more files and removed obsolete stuff 2020-08-02 11:00:28 +02:00
Rodolphe Suescun cece92b600 Moved a few more widget files 2020-08-02 09:21:43 +02:00
Rodolphe Suescun df652f692e Updated port groups UI. Moved node editor to windows directory 2020-08-02 08:32:14 +02:00
RodZill4 959106036f Updated text node 2020-08-01 09:27:37 +02:00
RodZill4 d45c71ae18 Added Text node (font path configuration is missing) 2020-07-31 23:28:46 +02:00
RodZill4 7c57922155 Added Tab as shortcut to enter group and Shift-Tab or Backspace to leave group 2020-05-30 13:53:38 +02:00
Jummit d72e6d6849 Fix warnings 2020-04-25 15:04:47 +02:00
RodZill4 f61557c746 Added Fill node and companions 2020-04-24 23:06:15 +02:00
RodZill4 86893d32ef Updated release number, fixed randomization for Unity export (#104) 2020-04-17 08:47:23 +02:00
RodZill4 d1c162d7fb Added support for command line export (#80) 2020-02-26 08:15:16 +01:00
RodZill4 6883561beb Updated release number and export settings, and added support for .ptex file on the command line 2020-02-19 08:31:49 +01:00
RodZill4 c9aab3e831 Started updating export to support multiple target game engines 2020-02-17 08:54:46 +01:00
RodZill4 49e3ca0a2d Fixed a few warnings and disabled some others 2020-02-13 08:37:01 +01:00
RodZill4 6b183aa7a0 Merge branch 'master' into dev-generic 2020-02-04 07:48:10 +01:00
RodZill4 6a8696b2fb Added a menu to select UI theme, with 3 themes (that must be cleaned up) 2020-02-02 10:54:03 +01:00
RodZill4 0c5ce185fe Added a better error message when generation fails. increased message queue size (to avoid freeze when opening many .ptex files at the same time) 2020-01-31 07:50:54 +01:00
Metin ÇETİN cc6d9c8dde Added popup menu for adding nodes on graph edit with space key 2020-01-29 15:01:42 +03:00
RodZill4 02623aa1f9 Fixed rgba -> rgb conversion 2020-01-29 07:54:58 +01:00
RodZill4 a811f3400f Moved io types definition (with conversions and preview) to a json file 2020-01-28 22:40:03 +01:00
RodZill4 f1ff09dcc4 Moved MMLoader to autoload. Updated demo so it can be exported. 2020-01-28 11:47:29 +01:00
RodZill4 b6a2d08f78 Moved everything not necessary for the plugin away from "addons" 2020-01-25 15:20:08 +01:00
Rodz Labs 70d536981a
Merge pull request #69 from Calinou/add-project-description
Add a project description
2020-01-23 08:17:51 +01:00
Hugo Locurcio 8d2d976e0f
Add a project description
In Godot 3.2, the description is displayed when hovering the project
with the mouse in the project manager. The setting is
backwards-compatible to Godot 3.1 (it won't break existing projects).
2020-01-23 01:38:03 +01:00
Hugo Locurcio bfa39b2b8e
Disable ETC2 texture importing to speed up the initial project import
ETC2 is only used on mobile platforms with GLES3, which is poorly
supported there anyway.
2020-01-23 01:31:20 +01:00
RodZill4 5494950ee3 Updated export and release number 2020-01-20 07:57:36 +01:00
RodZill4 b153b3306f (last?) changes for 0.7 2019-11-24 18:47:21 +01:00
Hugo Locurcio eda5e2f9d1
Implement fullscreen toggle by pressing F11 or Alt + Enter 2019-11-16 23:27:07 +01:00
RodZill4 bbfe288b15 Preloaded renderer, support for subsurface scattering, minor fixes 2019-11-06 22:33:01 +01:00
Rodolphe Suescun bfa1306b0e Added export and debug nodes 2019-11-02 08:43:54 +01:00