Rodz Labs
b112685d2e
Moved 1.4 to master branch
2023-11-10 18:31:12 +01:00
Rodolphe Suescun
387268f68e
Added an option to export non square textures
2023-04-12 15:39:49 +02:00
Rodz Labs
59a259a498
Merge pull request #546 from RodZill4/deps_manager
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Add a dependency manager to avoid useless renders
2022-11-28 08:58:49 +01:00
Rodz Labs
3df63d046d
Removed default renderer material, and create one whenever required
2022-11-21 16:59:33 +01:00
Rodz Labs
98d4d32568
More cleanup and fixed painter
2022-11-14 20:06:49 +01:00
Rodz Labs
f3fc3f7b6e
More dependency manager fixes
2022-11-14 14:53:58 +01:00
Rodz Labs
12ad220d0c
Fixed buffer rendering in HTML5 port (disable HDR).
2022-11-13 06:29:49 +01:00
Rodz Labs
ea2093f71e
Recoded Renderer.render_shader function based on render_material
2022-09-24 09:30:18 +02:00
Rodz Labs
00ede26149
Fixed render_shader function in renderer
2022-09-24 08:04:26 +02:00
Rodz Labs
b85541caf9
Fixed parameter names for texture chunk rendering
2022-09-23 21:25:39 +02:00
Rodz Labs
57b335583f
Fixed text rendering
2022-09-17 14:35:35 +02:00
Rodz Labs
e58b3e434b
Added maximum render size configuration
2022-09-13 21:09:53 +02:00
Rodz Labs
557104d31e
Removed useless logging
2022-09-05 10:25:55 +02:00
Rodz Labs
f287164dfa
Updated renderer to generate big textures by chunks of 2k² pixels
2022-09-04 12:37:25 +02:00
Rodz Labs
174bd84d94
Fixed Material node update optimization
2021-12-13 18:54:56 +01:00
Rodz Labs
6a8464eefd
Updated image file generation to save EXR files in correct formats ( #338 )
2021-11-07 16:10:19 +01:00
Rodz Labs
3d357f55ef
Fixed stupid problem in Text node ( #362 )
2021-10-06 07:57:50 +02:00
RodZill4
ff9ca5398f
Missing change from buffer update. ;)
2021-03-19 13:32:36 +01:00
RodZill4
90269ca0c3
Added a center parameter to the text node
2020-12-18 22:34:28 +01:00
RodZill4
db26b374e0
Fixed runtime warnings
2020-10-02 23:11:04 +02:00
RodZill4
a086897d02
Started implementing buffer scheduling to avoid useless renders (buffer invalidation still missing)
2020-09-26 17:10:24 +02:00
RodZill4
d790c12a71
Added menu command to generate a graph screenshot. Fixed "Add to user library" command.
2020-09-20 18:34:13 +02:00
RodZill4
1166810b3c
Added support for multiple parallel renderers and a performance counter
2020-09-06 11:21:44 +02:00
RodZill4
9f8d101754
Updated renderer so request are explicit (small optimization that avoids useless re-generations + stronger usage checks)
2020-08-26 22:20:17 +02:00
RodZill4
959106036f
Updated text node
2020-08-01 09:27:37 +02:00
RodZill4
d45c71ae18
Added Text node (font path configuration is missing)
2020-07-31 23:28:46 +02:00
RodZill4
d2932f0890
EXR export support, basic support for port groups, updated support for dropping files and pasting URLs
2020-07-30 21:06:58 +02:00
RodZill4
ab7568ccc5
Updated renderer to generate 16 bits float images, more histogram optimizations
2020-03-28 09:50:51 +01:00
RodZill4
3c87f2c491
Optimized 3D preview and buffer nodes
2020-03-18 21:40:02 +01:00
RodZill4
f1ff09dcc4
Moved MMLoader to autoload. Updated demo so it can be exported.
2020-01-28 11:47:29 +01:00
Rodolphe Suescun
1799ade2f2
Fixed switch node (so it supports all port types) + minor bug fixes
2019-12-25 10:36:45 +01:00
RodZill4
9b961e50c5
Added all 3D SDF nodes in the base library. Updated thumbnails of 2D SDF nodes.
2019-12-21 10:11:39 +01:00
RodZill4
e919507f06
Added support for raymarching
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- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
2019-12-15 12:41:00 +01:00
RodZill4
4d90c20493
Bug fixes
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* In Material node, ORM was not rendered when a channel depended on a texture
* Missing HSlider in generic node broke the Switch
2019-11-14 08:47:21 +01:00
Hugo Locurcio
93c84650cd
Add return type hints to all scripts
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This also simplifies some functions.
This partially addresses #30 .
2019-10-20 16:35:45 +02:00
RodZill4
53c5fd4f56
Fixed shader generation problems revealed by Godot 3.2
2019-10-18 08:35:54 +02:00
RodZill4
74959637bd
Size parameter fix and better preview UI
2019-10-14 20:42:11 +02:00
RodZill4
ad2de4a52e
Updated code editors and added a menu to create all elementary generators
2019-10-07 20:41:57 +02:00
RodZill4
b58770c2a0
Added preview, rendering fixes, better grouping
2019-10-05 11:04:50 +02:00
RodZill4
57cb3b4a14
Fixed preview problem, and seeds now depend on node position
2019-10-02 23:06:20 +02:00
RodZill4
ff191538f6
Added group creation and refactoring.
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Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4
bd24b3e87e
More progress on remote, bug fixes, cleanup and changes for standalone release
2019-09-25 08:04:36 +02:00
RodZill4
201f911f75
More progress on remote and various fixes
2019-09-24 22:25:46 +02:00
Rodolphe Suescun
d8d9aaa9b4
More refactoring and added buffer generator
2019-08-18 16:28:50 +02:00
Rodolphe Suescun
e9a21454c1
More refactoring on rtexture generation
2019-08-17 17:35:48 +02:00
Rodolphe Suescun
bcdac09cd7
More progress on refactoring and more
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Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00