Rodz Labs
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372d312485
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Fixed fbm/randomness conflict
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2021-10-02 09:15:22 +02:00 |
Rodz Labs
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2d7c9712e3
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Merge branch 'master' into pr/360
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2021-10-02 08:54:09 +02:00 |
Rodz Labs
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bb29b6bc47
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Merge branch 'master' into multi-warp-node
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2021-10-01 08:30:23 +02:00 |
Rodz Labs
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30bb2de3f4
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Merge branch 'master' into denoiser-node
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2021-10-01 08:18:55 +02:00 |
Rodz Labs
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427d7724f8
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Fixed typo in the multiwarp node
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2021-10-01 08:15:52 +02:00 |
Rodz Labs
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4dfdb916c7
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Fixed TEX3D shape select description
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2021-09-30 21:51:44 +02:00 |
Rodz Labs
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198e2f8eb5
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Added TEX3D shape select node
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2021-09-30 21:49:41 +02:00 |
Rodz Labs
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24e1fefec5
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Added Polycurve node
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2021-09-30 21:31:52 +02:00 |
Rodz Labs
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339bf8ac96
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Added a Variations parameter to splatters and Tilers
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2021-09-30 21:16:03 +02:00 |
Rodz Labs
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69093a50a5
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Added SDF3D Plane and Angle nodes
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2021-09-29 21:12:20 +02:00 |
Rodz Labs
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9b0e4c8015
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Added sdNgon node
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2021-09-29 20:46:37 +02:00 |
Rodz Labs
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05ffadc9b4
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Added missing variation nodes to the library
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2021-09-29 20:37:13 +02:00 |
Rodz Labs
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5de7130141
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Added Vec3 Math node
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2021-09-29 08:24:16 +02:00 |
Rodz Labs
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33c2166953
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Added ArcPavement and updated Capsule (to get profile as input instead of parameter).
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2021-09-29 08:19:27 +02:00 |
Rodz Labs
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36d5726b25
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Added syntax check to Global functions tab in Node editor.
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2021-09-26 21:28:12 +02:00 |
Rodz Labs
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1f67e83f24
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Added GLSL parser to test expressions in parameter editor
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2021-09-26 17:20:20 +02:00 |
Rodz Labs
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76fc9086c8
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Fixed variations generation when enum values contain function calls
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2021-09-16 22:15:24 +02:00 |
Rodz Labs
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94eb25c1ff
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Another Variations fix... -_-
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2021-09-16 21:17:55 +02:00 |
Rodz Labs
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2fb8f2ea5e
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Fixed raymarching matyerial node (variations)
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2021-09-16 20:48:28 +02:00 |
Rodz Labs
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a4f3ff8933
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More variations related fixes
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2021-09-16 20:44:23 +02:00 |
Rodz Labs
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5f67eb017b
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Fixed remaining variations bug (variation parameter not transmitted to input functions)
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2021-09-15 07:32:36 +02:00 |
Rodz Labs
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eb3f48a402
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Fixed code generation for seeds when they are locked
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2021-09-15 06:16:29 +02:00 |
Rodz Labs
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c78022b88e
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Updated randomness handling in nodes (click dice to change seed, right click to show menu)
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2021-09-14 22:21:21 +02:00 |
Rodz Labs
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4e515d096c
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Fixed remaining problem in code generation
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2021-09-12 22:09:13 +02:00 |
Rodz Labs
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ea89527807
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Fixed splatter node for HLSL translation
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2021-09-12 13:32:59 +02:00 |
Rodz Labs
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bdd6a3cdb5
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Removed useless instance code in adjust_hsv node
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2021-09-12 13:32:47 +02:00 |
Rodz Labs
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a808f36801
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Fixed shader generation
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2021-09-12 13:32:10 +02:00 |
Rodz Labs
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96a1aad0e9
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Fixed code generation for new random-relatyed stuff. Updated material nodes (but exports need to be fixed). Added tile2x2 variations node.
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2021-09-11 21:23:43 +02:00 |
Rodz Labs
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605384cf13
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Fixed noise nodes (seed is now a float)
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2021-09-09 08:48:28 +02:00 |
Rodz Labs
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889b8e3d97
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Added support for $rnd(min, max) in parameter expressions
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2021-09-08 22:44:22 +02:00 |
Rodz Labs
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5f450a254a
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Added variation attribute to inputs and Variations nodes
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2021-09-08 21:42:09 +02:00 |
Rodz Labs
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9e30d6cc30
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Fixed curve parameter code generation
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2021-09-04 16:40:39 +02:00 |
Kasper Frandsen
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046dbf2d80
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fix: better smoothstep interpolation on value and perlin
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2021-09-04 11:46:26 +01:00 |
Rodz Labs
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e80454a246
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Added support for ambient occlusion in painting tool
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2021-09-01 22:33:24 +02:00 |
Rodz Labs
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11330d6fa6
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Updated image node to support files relative to the install and user dirs.
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2021-08-30 21:18:29 +02:00 |
Rodolphe Suescun
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adb7b0e2ba
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Fixed the (obsolete) skew node (was in older format)
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2021-08-24 06:18:59 +02:00 |
Rodolphe Suescun
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a99deaa423
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Added option to set a generated texture size limit (useful to test materials on lower end GPUs).
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2021-08-19 22:57:15 +02:00 |
wojtekpil
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2d630053ac
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Add denoiser filter node
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2021-08-08 15:06:56 +02:00 |
wojtekpil
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d4ee38ab97
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Add multiwarp node and documentation
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2021-08-08 12:38:00 +02:00 |
Rodz Labs
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24e12cade3
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Renamed Unity export targets to workaround the cascaede menu problem (will investigate later).
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2021-07-31 08:43:31 +02:00 |
Rodz Labs
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d78313e096
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Added a Base parameter to the sdShow node
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2021-07-30 08:19:06 +02:00 |
Rodz Labs
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614bd8a320
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Added Unreal template for unlit and raymarching, and updated export for raymarching
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2021-07-28 23:58:17 +02:00 |
Rodz Labs
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f04b3da702
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Fixes in Material nodes. Added material templates for Unreal in install.
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2021-07-27 23:33:55 +02:00 |
Rodz Labs
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0329340a5f
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Updated Unreal Engine export and added material "templates"
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2021-07-20 23:01:21 +02:00 |
Rodolphe Suescun
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02d410752a
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Updated PBR materials previews (render mode)
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2021-07-17 19:46:42 +02:00 |
Rodz Labs
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a14c0725da
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Updated Unreal Engine export
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2021-07-17 09:28:41 +02:00 |
Rodz Labs
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de6543f910
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Added iteration attribute to the Iteration Buffer node
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2021-07-17 09:27:55 +02:00 |
Rodz Labs
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61acc32e80
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Added greyscale 3D texture type
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2021-07-08 22:36:11 +02:00 |
Rodz Labs
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b09e825c6b
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Fixed image drag and drop (broken by relative path support)
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2021-07-08 08:04:27 +02:00 |
Rodz Labs
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d1bf53c31e
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Added support for textures in dynamic materian export for Unreal Engine
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2021-07-02 00:31:13 +02:00 |