Commit Graph

5 Commits

Author SHA1 Message Date
RodZill4 66f88f3f46 More shader generation refactoring 2019-08-02 08:17:32 +02:00
RodZill4 cfae489ad0 Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
RodZill4 6984088b78 Fixed generation of transparent images. Now in tools menu instead of a button in the toolbar. 2019-04-13 19:44:37 +02:00
RodZill4 2621ff4b46 Improved integration in Godot
Exporting a material will now create a SpatialMaterial. The Material graph node
now generates different textures when used as a Godot addon (metallic, roughness
and ambient occlusion are merged into a single texture).

Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window.
2018-09-04 21:45:14 +02:00
RodZill4 1c56fc60d8 Cleanup and renaming
Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00