Hugo Locurcio
7db887a84b
Allow painting and exporting textures in 8K resolution (8192x8192)
...
This requires a powerful GPU with at least 4 GB of VRAM
(6+ GB highly recommended).
2021-03-30 01:46:07 +02:00
RodZill4
745ec50491
Fixed texture size update problem
2021-03-18 21:16:08 +01:00
RodZill4
7c47cf10f1
Tiny fix in buffer node (a small problem remains in previews...)
2021-03-17 08:03:15 +01:00
RodZill4
2a007668ea
Fixed performance problem in buffer update
2021-03-16 08:06:50 +01:00
RodZill4
8b50e2bfe0
Updated buffer nodes so their textures can be used directly by connected nodes
2021-03-16 07:35:38 +01:00
RodZill4
5413ae95f7
Updated buffer and iterate buffer to invalidate themselves when they require an update.
2021-01-21 22:53:18 +01:00
RodZill4
146f62b755
Fixed iterate buffer update problem (I hope). Updated websocket buffer size to be able to handle big graphs.
2021-01-19 21:29:25 +01:00
RodZill4
068c972661
Started creating procedural brushes
2020-10-17 21:04:19 +02:00
RodZill4
800c723126
Fixed buffer update optimization
2020-10-04 14:04:49 +02:00
RodZill4
c712e40bf6
Fixed buffer update optimization
2020-10-04 10:31:00 +02:00
RodZill4
a086897d02
Started implementing buffer scheduling to avoid useless renders (buffer invalidation still missing)
2020-09-26 17:10:24 +02:00
RodZill4
403c6ff61a
Fixed update problem in Material node ( #163 )
2020-09-07 08:25:50 +02:00
RodZill4
0cb562621a
Added rendering time to Buffer node
2020-08-29 11:38:42 +02:00
RodZill4
9f8d101754
Updated renderer so request are explicit (small optimization that avoids useless re-generations + stronger usage checks)
2020-08-26 22:20:17 +02:00
Rodolphe Suescun
eba4b7a11c
removed more references to convolution nodes
2020-08-02 11:45:17 +02:00
RodZill4
5633853cdf
Added support for iterate buffer node
2020-04-24 09:05:45 +02:00
RodZill4
14683e25af
Fixed default shader data used when shader generation fails
2020-04-03 08:01:06 +02:00
RodZill4
ab7568ccc5
Updated renderer to generate 16 bits float images, more histogram optimizations
2020-03-28 09:50:51 +01:00
RodZill4
aad3991734
Optimized float parameters (now passed as dictionaries)
2020-03-26 21:24:50 +01:00
RodZill4
fd92c57905
Optimized seed and thumbnail previews
2020-03-24 19:21:28 +01:00
RodZill4
31545cb20c
Added float parameter filtering and optimization for texture parameters.
2020-03-20 07:44:22 +01:00
RodZill4
3c87f2c491
Optimized 3D preview and buffer nodes
2020-03-18 21:40:02 +01:00
RodZill4
8f4a525107
Added missing return types ( #30 )
2019-11-06 23:49:26 +01:00
RodZill4
bbfe288b15
Preloaded renderer, support for subsurface scattering, minor fixes
2019-11-06 22:33:01 +01:00
RodZill4
c375c7e23e
Added an output and a parameter to support LOD in buffer
2019-10-29 22:12:14 +01:00
RodZill4
4fc7c11a29
Updated size parameter handling and resized all examples to 2048x2048
...
Also added a base class for all graph nodes, fixed issues with graph/remote interactions.
2019-10-21 23:58:14 +02:00
Rodz Labs
27aa683786
Merge branch 'export_plugin' into add-return-type-hints
2019-10-20 23:05:26 +02:00
Hugo Locurcio
893e5446f8
Tweak texture size limits for consistency, set default size to 1024x1024
...
- The maximum allowed size is now 4096x4096 for all textures.
- The material texture size can now be set as low as 16x16.
- The default material texture size is now 1024x1024, which matches
modern expectations better.
Note that this will change the output size of existing material files.
This can be solved by changing the output size and saving the material
again.
2019-10-20 20:20:28 +02:00
Hugo Locurcio
93c84650cd
Add return type hints to all scripts
...
This also simplifies some functions.
This partially addresses #30 .
2019-10-20 16:35:45 +02:00
RodZill4
b58770c2a0
Added preview, rendering fixes, better grouping
2019-10-05 11:04:50 +02:00
RodZill4
8af2c04f91
Mmore progree on remotes and hierarchy
2019-09-22 22:17:26 +02:00
RodZill4
f2807f4eff
Implemented lazy buffers update and started refactoring material node.
2019-09-14 09:14:27 +02:00
RodZill4
82f83ca482
More fixes and cleanup
2019-09-11 07:53:06 +02:00
RodZill4
bd8becaf75
Removed old generator model file format
2019-09-10 21:25:08 +02:00
RodZill4
27d5ddbe97
Implemented save and shader generator editing...
2019-09-09 22:00:18 +02:00
Rodolphe Suescun
0bcdbb2204
More refactoring and added image "generator"
2019-08-25 23:27:07 +02:00
Rodolphe Suescun
d8d9aaa9b4
More refactoring and added buffer generator
2019-08-18 16:28:50 +02:00
Rodolphe Suescun
e9a21454c1
More refactoring on rtexture generation
2019-08-17 17:35:48 +02:00
RodZill4
cfae489ad0
Started refactoring to build an export_plugin and separate UI from texture generation
2019-07-31 20:53:00 +02:00