Rodz Labs
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76fc9086c8
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Fixed variations generation when enum values contain function calls
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2021-09-16 22:15:24 +02:00 |
Rodz Labs
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94eb25c1ff
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Another Variations fix... -_-
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2021-09-16 21:17:55 +02:00 |
Rodz Labs
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2fb8f2ea5e
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Fixed raymarching matyerial node (variations)
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2021-09-16 20:48:28 +02:00 |
Rodz Labs
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a4f3ff8933
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More variations related fixes
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2021-09-16 20:44:23 +02:00 |
Rodz Labs
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5f67eb017b
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Fixed remaining variations bug (variation parameter not transmitted to input functions)
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2021-09-15 07:32:36 +02:00 |
Rodz Labs
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eb3f48a402
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Fixed code generation for seeds when they are locked
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2021-09-15 06:16:29 +02:00 |
Rodz Labs
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c78022b88e
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Updated randomness handling in nodes (click dice to change seed, right click to show menu)
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2021-09-14 22:21:21 +02:00 |
Rodz Labs
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4e515d096c
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Fixed remaining problem in code generation
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2021-09-12 22:09:13 +02:00 |
Rodz Labs
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ea89527807
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Fixed splatter node for HLSL translation
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2021-09-12 13:32:59 +02:00 |
Rodz Labs
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bdd6a3cdb5
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Removed useless instance code in adjust_hsv node
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2021-09-12 13:32:47 +02:00 |
Rodz Labs
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a808f36801
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Fixed shader generation
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2021-09-12 13:32:10 +02:00 |
Rodz Labs
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96a1aad0e9
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Fixed code generation for new random-relatyed stuff. Updated material nodes (but exports need to be fixed). Added tile2x2 variations node.
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2021-09-11 21:23:43 +02:00 |
Rodz Labs
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605384cf13
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Fixed noise nodes (seed is now a float)
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2021-09-09 08:48:28 +02:00 |
Rodz Labs
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889b8e3d97
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Added support for $rnd(min, max) in parameter expressions
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2021-09-08 22:44:22 +02:00 |
Rodz Labs
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5f450a254a
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Added variation attribute to inputs and Variations nodes
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2021-09-08 21:42:09 +02:00 |
Rodz Labs
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9e30d6cc30
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Fixed curve parameter code generation
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2021-09-04 16:40:39 +02:00 |
Rodz Labs
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e80454a246
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Added support for ambient occlusion in painting tool
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2021-09-01 22:33:24 +02:00 |
Rodz Labs
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11330d6fa6
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Updated image node to support files relative to the install and user dirs.
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2021-08-30 21:18:29 +02:00 |
Rodolphe Suescun
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adb7b0e2ba
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Fixed the (obsolete) skew node (was in older format)
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2021-08-24 06:18:59 +02:00 |
Rodolphe Suescun
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a99deaa423
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Added option to set a generated texture size limit (useful to test materials on lower end GPUs).
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2021-08-19 22:57:15 +02:00 |
Rodz Labs
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24e12cade3
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Renamed Unity export targets to workaround the cascaede menu problem (will investigate later).
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2021-07-31 08:43:31 +02:00 |
Rodz Labs
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d78313e096
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Added a Base parameter to the sdShow node
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2021-07-30 08:19:06 +02:00 |
Rodz Labs
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614bd8a320
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Added Unreal template for unlit and raymarching, and updated export for raymarching
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2021-07-28 23:58:17 +02:00 |
Rodz Labs
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f04b3da702
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Fixes in Material nodes. Added material templates for Unreal in install.
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2021-07-27 23:33:55 +02:00 |
Rodz Labs
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0329340a5f
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Updated Unreal Engine export and added material "templates"
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2021-07-20 23:01:21 +02:00 |
Rodolphe Suescun
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02d410752a
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Updated PBR materials previews (render mode)
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2021-07-17 19:46:42 +02:00 |
Rodz Labs
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a14c0725da
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Updated Unreal Engine export
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2021-07-17 09:28:41 +02:00 |
Rodz Labs
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de6543f910
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Added iteration attribute to the Iteration Buffer node
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2021-07-17 09:27:55 +02:00 |
Rodz Labs
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61acc32e80
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Added greyscale 3D texture type
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2021-07-08 22:36:11 +02:00 |
Rodz Labs
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b09e825c6b
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Fixed image drag and drop (broken by relative path support)
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2021-07-08 08:04:27 +02:00 |
Rodz Labs
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d1bf53c31e
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Added support for textures in dynamic materian export for Unreal Engine
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2021-07-02 00:31:13 +02:00 |
Rodz Labs
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17de01dbd5
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Added support for relative image path for Image nodes
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2021-07-02 00:29:16 +02:00 |
Rodz Labs
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c6cd91f0c3
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Fixed depth in Static PBR Material node preview
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2021-06-29 22:39:15 +02:00 |
Rodz Labs
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57abf60e0a
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Update material_raymarching.mmg
Fixed raymarching normal output
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2021-06-26 09:02:00 +02:00 |
Rodz Labs
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7aec9236bb
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Dynamic PBR material fix (parallax)
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2021-06-25 22:39:51 +02:00 |
Rodz Labs
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94df2424f1
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Merge branch 'master' into paint-normal-map
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2021-06-22 22:20:43 +02:00 |
Rodz Labs
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8023fb2df3
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Merge pull request #333 from RodZill4/custom_material_types
Custom material types
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2021-06-22 22:16:35 +02:00 |
Rodz Labs
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0c16a8ff23
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Merge pull request #334 from Arnklit/bricks_corner_uv_random_fix
fix so each corner has unique random value rather than just each brick
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2021-06-21 23:05:31 +02:00 |
Rodz Labs
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a1356d58ac
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Updated predefined material nodes and added documentation.
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2021-06-21 22:44:04 +02:00 |
Rodz Labs
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008780766a
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Check connections when changing Material node. Added hierarchy in export menu. Added copy/paste custom Material nodes.
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2021-06-15 22:19:10 +02:00 |
Rodz Labs
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19ff4a33fb
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More export fixes. Added support for custom shader postprocess passes.
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2021-06-11 20:58:01 +02:00 |
Rodz Labs
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a971ce8ec6
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More fixes in custom materials (prteview generation for website, exports).
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2021-06-06 16:23:33 +02:00 |
Rodz Labs
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5cc1197f1e
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Updated material editor, added unlit material option and several fixes in other materials
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2021-05-29 22:56:49 +02:00 |
Rodz Labs
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2f85c83926
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Added support for painting normal maps
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2021-05-26 08:29:45 +02:00 |
Rodolphe Suescun
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177219471e
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Started adding normal map painting.
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2021-05-16 11:32:29 +02:00 |
Rodolphe Suescun
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0d19729364
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Small remote node fix and disabled addon
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2021-05-15 14:16:19 +02:00 |
Rodz Labs
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b2e3e6e8a3
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More dynamic material updates
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2021-05-11 08:36:06 +02:00 |
Rodz Labs
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5535f830e1
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Added generation of .mat and .meta files in dynamic material Unity export
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2021-05-11 08:35:30 +02:00 |
Rodz Labs
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0affd89996
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Added support for buffers in dynamic PBR export for Unity (still missing .mat and .meta files).
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2021-05-10 23:02:34 +02:00 |
Rodz Labs
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5ab780c379
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Updated material node and editor with support for buffers (connected to Material inputs)
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2021-05-08 00:13:00 +02:00 |