Commit Graph

14 Commits

Author SHA1 Message Date
skyace65 98c660270b Remove "A node that" from every node description 2020-11-16 22:43:37 -05:00
RodZill4 a07dcaf4a0 Added node tooltips (#151) 2020-09-26 17:13:09 +02:00
RodZill4 9de55d6d58 Fixed normal map's input and output types 2020-05-10 10:15:19 +02:00
RodZill4 e25fded15d Rewrote convolutions as shader nodes 2020-05-08 10:36:19 +02:00
Rodolphe Suescun 7017b80039 Updated normal map template to make buffering optional 2019-12-30 11:47:54 +01:00
RodZill4 f07e4475a2 JSON files are now pretty-printed 2019-10-27 14:36:16 +01:00
RodZill4 6013148778 Fixed parameter order in normal map to remain compatible with previous version 2019-10-27 10:25:49 +01:00
RodZill4 e41c509e9f Updated normal map generator and fixed bugs 2019-10-27 10:12:03 +01:00
RodZill4 4fc7c11a29 Updated size parameter handling and resized all examples to 2048x2048
Also added a base class for all graph nodes, fixed issues with graph/remote interactions.
2019-10-21 23:58:14 +02:00
RodZill4 477eec692b Fixed normal map and updated 3d preview 2019-10-13 22:06:13 +02:00
RodZill4 ff191538f6 Added group creation and refactoring.
Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4 101de7f32b Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
RodZill4 8af2c04f91 Mmore progree on remotes and hierarchy 2019-09-22 22:17:26 +02:00
RodZill4 07273fdd04 fixed rotation in transform, started implementing hierrachy 2019-09-17 08:12:53 +02:00