Commit Graph

544 Commits

Author SHA1 Message Date
Tai Chi Minh Ralph Eastwood 5a1a49b52a
Fix gaussian blur shader for divide by zero
Fix the gaussian blur shader by never quite going to zero for values
of sigma.  This stops driver crashes on AMD cards in Linux.
2020-12-17 11:36:18 +01:00
RodZill4 3d0089cbc6 Added curve parameters to sdLine and Capsule nodes 2020-12-08 21:03:29 +01:00
RodZill4 7daeddcde4 Updated curve editor (live update, axes...) 2020-12-08 20:41:52 +01:00
RodZill4 7e9ae7018e Added Tonality node 2020-12-05 21:34:17 +01:00
RodZill4 6c3a847548 Fixed tesselated shader 2020-11-30 21:47:19 +01:00
RodZill4 1b741720c7 Added Curve parameter type (#213) 2020-11-30 21:45:45 +01:00
RodZill4 4118269455 Fixed material rendering to generate float16 textures 2020-11-25 20:08:59 +01:00
RodZill4 d865f3eaf2 Added button to minimize nodes and save minimize and preview status into project files 2020-11-25 20:08:13 +01:00
skyace65 98c660270b Remove "A node that" from every node description 2020-11-16 22:43:37 -05:00
RodZill4 7d8e8199b5 Added a button to pause renders and optimized fill and slope blur nodes 2020-10-23 23:47:15 +02:00
RodZill4 d13086c932 Fixed editable Material node bug. Added Select All menu entry. 2020-10-22 21:09:53 +02:00
RodZill4 838281f8df Fixed float parameter input. Added option to select number of simultaneous renderers. 2020-10-21 21:17:53 +02:00
RodZill4 231767a391 Fixed star shape ( #196) 2020-10-19 21:13:34 +02:00
RodZill4 d304df6c90 Fixed Slope Blur node (fix by wojtekpil) 2020-10-18 12:09:42 +02:00
RodZill4 65c0769a0c Fixed bug in tiler nodes 2020-10-15 07:56:15 +02:00
RodZill4 dd0b987260 Added tooltips to 3D texture nodes (#151) 2020-10-10 00:04:28 +02:00
RodZill4 9b1cd8ec85 More tooltips for 3D SDF nodes (#151) 2020-10-09 22:36:25 +02:00
RodZill4 a2c97ccf62 More tooltips for 3D SDF nodes (#151) 2020-10-09 21:37:42 +02:00
Paulo Falcao de29bddb45
Add files via upload
v4v4 preview interpretation using a Multi-Field Function ( x, y, z, FieldType ) -> (r, g, b, sdf)
Where FieldType=0 is just the SDF, and 1 is BaseColor / Albedo
In a near future it will suport:
1 - BaseColor (x, y, z, sdf)
2 - Metallic (x,?,?,sdf)
3 - Subsurface (x,?,?,sdf)
4 - Specular (x,?,?,sdf)
5 - Roughness (x,?,?,sdf)
6 - SpecularTint (x,?,?,sdf)
7 - Anisotropic (x,?,?,sdf)
8 - Sheen (x,?,?,sdf)
9 - SheenTint (x,?,?,sdf)
10 - Clearcoat (x,?,?,sdf)
11 - ClearcoatGloss (x,?,?,sdf)
2020-10-08 23:10:53 +01:00
RodZill4 7c8344d722 Added uneven bricks and supersample nodes to the library and doc ( #181) 2020-10-07 06:57:48 +02:00
RodZill4 5633facbf5 Added tooltips for 2D SDF nodes (#151) 2020-10-05 21:03:19 +02:00
RodZill4 f5cc1c056d Updated tesselated preview shader 2020-10-04 23:03:07 +02:00
RodZill4 c3315c951c Added tooltips for workflow nodes 2020-10-04 23:01:32 +02:00
RodZill4 92f3e8d165 Added tones map node 2020-10-04 15:15:06 +02:00
RodZill4 b910f0ed59 Nodes andbase library updates (Value noise rename, tones step) 2020-10-04 15:01:44 +02:00
RodZill4 800c723126 Fixed buffer update optimization 2020-10-04 14:04:49 +02:00
RodZill4 c712e40bf6 Fixed buffer update optimization 2020-10-04 10:31:00 +02:00
RodZill4 768c239367 Added supersample node (#181) 2020-10-03 12:02:07 +02:00
RodZill4 096c1739d4 More runtime warning related changes 2020-10-03 12:00:58 +02:00
RodZill4 f0b58398c8 Added more tooltips (#151) 2020-10-02 23:11:58 +02:00
RodZill4 db26b374e0 Fixed runtime warnings 2020-10-02 23:11:04 +02:00
RodZill4 46f4487130 Added more node tooltips (#151) 2020-09-29 22:27:10 +02:00
RodZill4 34f821da3a Added generic V4->V4 type 2020-09-29 20:24:49 +02:00
RodZill4 086190a041 Added tooltips for fill and math nodes (#151) 2020-09-28 23:01:53 +02:00
RodZill4 17d4af7fab Removed useless debug log 2020-09-28 22:44:53 +02:00
RodZill4 58daaa4c25 Added tooltips for more nodes (#151) 2020-09-28 22:44:22 +02:00
RodZill4 955772cc35 More pane -> panel renaming. Fix for layout when window is resized. 2020-09-27 15:19:29 +02:00
RodZill4 a07dcaf4a0 Added node tooltips (#151) 2020-09-26 17:13:09 +02:00
RodZill4 a086897d02 Started implementing buffer scheduling to avoid useless renders (buffer invalidation still missing) 2020-09-26 17:10:24 +02:00
RodZill4 4dd173cf0b Fixed descriptions in graph and ios nodes 2020-09-24 23:12:20 +02:00
RodZill4 d790c12a71 Added menu command to generate a graph screenshot. Fixed "Add to user library" command. 2020-09-20 18:34:13 +02:00
RodZill4 d4322cb404 Added tooltips for pattern nodes 2020-09-19 19:48:40 +02:00
RodZill4 179f92254a Added descriptions for graph nodes (#151) 2020-09-13 23:03:53 +02:00
RodZill4 12abffe973 Added tooltips and scale parameters to splatter nodes 2020-09-13 16:49:50 +02:00
RodZill4 745a5c20dc Circle splatters fix (clamp necessary due to scale parameters) 2020-09-12 22:18:09 +02:00
RodZill4 a83f162c8c Circle splatters fix 2020-09-12 07:39:09 +02:00
RodZill4 8401a982d4 Added circle splatter, pixelize and make_tileable nodes, as well as new workflow nodes. 2020-09-11 20:47:48 +02:00
RodZill4 c45c03e014 Fixed gradient regression (#170) 2020-09-10 23:07:38 +02:00
RodZill4 0cea0639c1 Small blend mode update (default values and steps) 2020-09-09 23:06:27 +02:00
RodZill4 9e865dd24a Fixed gradient parameter handling and Remote interaction (#147). Small optimization in shader generation. 2020-09-09 22:57:24 +02:00