Commit Graph

309 Commits

Author SHA1 Message Date
Rodolphe Suescun 5207b8093e Added UI in 2D preview to edit parameters. 2019-12-27 22:30:49 +01:00
Rodolphe Suescun a806ea19a3 Merge branch 'master' into dev-ui 2019-12-25 20:16:50 +01:00
Rodolphe Suescun 5e5a7de69e Updated base library 2019-12-25 13:45:45 +01:00
Rodolphe Suescun f5fe47a903 Updated base library 2019-12-25 12:35:00 +01:00
Rodolphe Suescun 1799ade2f2 Fixed switch node (so it supports all port types) + minor bug fixes 2019-12-25 10:36:45 +01:00
Rodolphe Suescun 509853e743 Updated skulls example (fixed type of subgraph ports). 2019-12-24 16:04:10 +01:00
Rodolphe Suescun be432c7223 Added documentation for all 3D signed distance functions nodes. 2019-12-24 15:42:09 +01:00
Rodolphe Suescun 97e923e781 Added types to ios nodes 2019-12-22 23:27:02 +01:00
Rodolphe Suescun f0a22b593f Added new example with 3D SDF 2019-12-22 23:25:25 +01:00
RodZill4 d80e3caeb9 Added 2d arc node (also useful to create torus arcs) 2019-12-21 21:49:16 +01:00
RodZill4 9b961e50c5 Added all 3D SDF nodes in the base library. Updated thumbnails of 2D SDF nodes. 2019-12-21 10:11:39 +01:00
RodZill4 4b968cc63e More 3D SDF nodes 2019-12-21 07:44:44 +01:00
RodZill4 78891affae Added capsule and cylinder 2019-12-18 23:18:28 +01:00
RodZill4 b7fb257d4c Added more raymarching nodes and examples 2019-12-18 22:36:44 +01:00
RodZill4 864e4e9fe8 More signed distance functions nodes... 2019-12-15 16:21:15 +01:00
RodZill4 e919507f06 Added support for raymarching
- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
2019-12-15 12:41:00 +01:00
RodZill4 2a51e3b726 Prepared function generation for inputs 2019-12-12 23:11:43 +01:00
RodZill4 69871b32f2 Removed in-editor Material Maker (now obsolete thanks to the import plugin) 2019-12-11 08:02:22 +01:00
RodZill4 9a4800883f updated 2d view to show texture as square with margins 2019-12-10 08:00:55 +01:00
RodZill4 52e2af231d Made background 3D preview independant 2019-12-10 06:54:10 +01:00
RodZill4 7ec31234db Moved 2D and 3D preview into separate tabs 2019-12-08 08:50:14 +01:00
RodZill4 8282ab24fe Compatibility fixes for Godot 3.1.2, updated switch to support more choices, and shader nodes to support inputs in enum values 2019-12-04 22:26:54 +01:00
RodZill4 8edd21e488 Added new examples to test splatter node and material workflow 2019-11-27 07:45:58 +01:00
RodZill4 b153b3306f (last?) changes for 0.7 2019-11-24 18:47:21 +01:00
RodZill4 cab8020b4d Tiny doc fix 2019-11-23 12:23:03 +01:00
RodZill4 22ccb6fd51 Documentation update 2019-11-23 12:18:34 +01:00
RodZill4 799f18cf3d Updated library with new nodes 2019-11-23 10:44:00 +01:00
RodZill4 431be88767 Doc and examples update 2019-11-23 09:08:48 +01:00
RodZill4 71edcfd72d Added missing library icons 2019-11-22 23:19:20 +01:00
RodZill4 f5a558e65f Updated new node templates 2019-11-22 23:07:34 +01:00
RodZill4 5b4aa0984b Examples update 2019-11-22 08:41:32 +01:00
RodZill4 bcd3855273 Added new node templates, updated old ones 2019-11-22 07:50:17 +01:00
RodZill4 2e06e9db9a Disabled window position/size save/restore in tool mode 2019-11-22 07:48:14 +01:00
RodZill4 8650a5ae40 Fixed a bug that allowed Material to be duplicated 2019-11-22 07:47:45 +01:00
RodZill4 4542c2d22e Minor ui changes 2019-11-22 07:46:23 +01:00
RodZill4 bb3aefeca8 Updated documentation 2019-11-21 08:55:13 +01:00
Hugo Locurcio 16a87e6f2b
Add `.desktop` and AppStream metadata files for Linux integration 2019-11-20 14:31:13 +01:00
RodZill4 d72f1f2055 Fixed problem when duplicating gradient (interpolation mode was not copied) 2019-11-19 07:16:09 +01:00
RodZill4 816a758652 More progress on documentation... 2019-11-19 07:08:36 +01:00
RodZill4 1db87750fb Documentation update 2019-11-18 08:47:31 +01:00
Rodz Labs 41622c8e34
Merge pull request #52 from Calinou/remember-window-position-size
Remember the window position and size across restarts
2019-11-17 07:56:44 +01:00
Rodz Labs a65caf3728
Merge pull request #53 from Calinou/add-fullscreen-toggle
Implement fullscreen toggle by pressing F11 or Alt + Enter
2019-11-17 07:55:57 +01:00
RodZill4 960c87e49c Updated documentation
Everything not describing the nodes library, and the "Simple" section of the library should be ready now.
2019-11-17 07:42:44 +01:00
RodZill4 3ff862f446 minor changes and fixes
- Added an option to duplicate nodes
- Creating a subgraph will now show the contents of the subgraph (so it can be easily renamed)
- Fixed node preview updtae when the node's seed is modified
2019-11-17 07:40:50 +01:00
Hugo Locurcio eda5e2f9d1
Implement fullscreen toggle by pressing F11 or Alt + Enter 2019-11-16 23:27:07 +01:00
Hugo Locurcio 89237ccbc4
Remember the window position and size across restarts 2019-11-16 23:23:36 +01:00
RodZill4 cfca689e3f Doc update (everything except nodes from the library) 2019-11-14 08:49:10 +01:00
RodZill4 2e97888437 Fixed float edit problem when max <= min 2019-11-14 08:48:16 +01:00
RodZill4 4d90c20493 Bug fixes
* In Material node, ORM was not rendered when a channel depended on a texture
* Missing HSlider in generic node broke the Switch
2019-11-14 08:47:21 +01:00
RodZill4 fd2064181e Updated the float editor so it stops when sliding to bounds 2019-11-10 22:51:03 +01:00