Commit Graph

15 Commits

Author SHA1 Message Date
RodZill4 d4322cb404 Added tooltips for pattern nodes 2020-09-19 19:48:40 +02:00
RodZill4 294e845160 Added random blue channel to custom UV output of bricks and beehive 2020-05-28 19:19:22 +02:00
RodZill4 4c39a4cfce Updated custom_uv and bricks (blue channel used as seed for random rotate/scale). 2020-05-21 21:20:39 +02:00
RodZill4 fe700b4041 Added input slots to simple pattern nodes to control parameters 2020-05-08 10:35:22 +02:00
RodZill4 fd92c57905 Optimized seed and thumbnail previews 2020-03-24 19:21:28 +01:00
RodZill4 8d4eb23483 Added splatter and 2D fBm 2020-02-15 11:16:18 +01:00
RodZill4 d4a72d6acd Better randomization in bricks and fbm, and fised sdf3d difference 2020-02-13 08:38:43 +01:00
RodZill4 954a9588c4 updated bricks and base lib
- Added brick orientation output to bricks
- Added morphs, greyscale and customuv to base library
2020-01-16 22:53:11 +01:00
RodZill4 f05c8a408b Added behive and generic truchet nodes, update bricks 2019-11-30 18:54:46 +01:00
RodZill4 e251cb3af6 Updated bricks and added indirect uv node
Bricks now have rounded corners, an UV map for each brick and an UV map for each brick corner.
2019-11-27 23:58:16 +01:00
RodZill4 bcd3855273 Added new node templates, updated old ones 2019-11-22 07:50:17 +01:00
RodZill4 f07e4475a2 JSON files are now pretty-printed 2019-10-27 14:36:16 +01:00
RodZill4 825d98e0fe Added main code section to shader generators 2019-10-10 07:42:38 +02:00
RodZill4 be2e7f6e59 Updated generic node layout (added input names) and all .mmg files 2019-09-10 22:51:49 +02:00
RodZill4 bd8becaf75 Removed old generator model file format 2019-09-10 21:25:08 +02:00